This is the third tutorial in my four part series dealing with character animation. These tutorials are targeted to beginners wanting to learn the basics of organic modeling, unwrapping, texturing, rigging, and creating a cute 3d monster. In this third part we’re dealing with texturing. You’ll learn how to create and apply textures with Viewport Canvas. I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011 and Photoshop.
In 3d graphics, texturing means the process of creating and applying textures to the model. In fact, the term texturing consist of two things: UVW mapping and texture painting. UVW mapping was covered in my previous tutorial and this one will concentrate on the texture painting. We’re going to create the texture by using Photoshop and Viewport Canvas. Viewport Canvas is a 3D paint inside of 3ds Max. In the picture below you see the result of this tutorial.

We’re going to render the scene with Mental Ray. By default 3ds Max uses Scanline renderer so we have to change that. Change the renderer to Mental Ray ( ).
We continue from the unwrapping tutorial. As a starting point we should have the unwrapped model with the Turbosmooth modifier applied. We don’t need the checker material anymore so let’s get rid of that:

Viewport Canvas is a new feature in 3ds Max. I think it was introduced in 3ds Max 2010 and in 2011 it has been completely upgraded. If you don’t have 3ds Max 2011 you unfortunately can’t really follow this tutorial. If you have Photoshop, you could render a UVW template ( ) and try to apply the ideas on top of that. Anyway, let’s launch Viewport Canvas and start painting.

Let’s use the Fill and Gradient tools to give some color to our monster:

Deactivate the Gradient tool ( ). A new dialog appears. At the moment there are two layers but layers cannot be saved in a PNG file so something has to be done. There are several options and they are all pretty self-explanatory. We select ‘Save as PSD and replace texture in material’. I think that’s usually the most preferred choice. Now the file is saved as PSD and applied to the diffuse color channel in the material. You might wonder why we didn’t save the file as PSD in the first place. Unfortunately 3ds Max doesn’t allow that at the moment but I’m guessing it will change soon.
Next we’re going to work with Photoshop to create some texture:
Let’s apply the texture to our model. You could do it in Photoshop but I’m using Viewport Canvas:

Tip: If the texture is displayed in low resolution go to the display driver settings and and maximize the resolution ( ).
Now the monster has a nice painted look but unfortunately the texture seams are clearly visible. Next we’re going to do something that would be really difficult in Photoshop but really easy in 3d paint. We’re going to use the Clone tool to paint over the seams:

Let’s create more details by adding another texture to our layer stack ( ):
Now we have more small details in our texture. As you see this is very fast method of adding some random details to the surface. Now our diffuse map is complete. Next we’re going to create and apply texture maps to bump and reflection channels as well.
Let’s apply a reflection color map to the material:

Now there is a blank texture in the reflection color channel. In reflection color channel we paint matte areas with black and shiny/reflective areas with white. Let’s paint some drool:

Let’s make the texture more interesting by adding a reflection glossiness map and a bump map:

Now the material is complete and we go on with the lighting and rendering.
We’re going to use a basic three-point lighting setup to illuminate the monster. Since this is essentially a texturing tutorial I’m not going to go through the lighting in detail but I’ll give you the exact settings you can use:

Let’s adjust the sampling settings to get a polished render. Go to the render setup and increase antialiasing quality by increasing Mental Ray’s sampling values ( ):
Finally change the background color to black ( ) and hit render. Below you see the final rendered image. I made some color correction in Photoshop as well:

Thanks for reading!
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Thank You very much, for another nice tutorial.
Very cool, thanks for this tutorial.
Very nice tutorial once again! Viewport canvas in 2011 really made texturing far less troublesome. It was indeed introduced in 2010 but didn’t had the layers system. Also the way brushes effected the model changed.
Can’t wait for step 4, keep it up!
Hi-to thanks.
i want many so good information about texture and materiales.
Awesome as always, but the problem is I stopped at Unwrapping and I couldnt continue
FInally the texturing step,
thank you so much, it’s so easy to follow
it really helps. Thank you.
I Finally finished the unwrappingtut, but i’m stuck on step 4, I opened the Viewport canavas and i selected the Monster Model, but it says “No vaild object please select editable poly object” please HELP!!! i’m using 2010
Try to collapse your modifier stack ( right-click on modifier stack and select ‘collapse all’ from the menu ). You’ll of course lose the modifiers…
i’m stuck on step 4, I opened the Viewport canvas and i selected the Monster Model, but it says “A valid object is not selected you need to have one geometry object selected that has a material applied” please HELP me!!! i’m using 2011
First sellect you model and then the tool in canavas =)
very good…i have 3ds max 2010 and i couldn’t work with viewport canvas..so i did it in photoshop..thanks..
looking forward for the last part..
I texture it with photshop and that what i got, could you please tell if thats Good, cuz if its not i’m getting 2011
http://www.mediafire.com/?9skd0tzc5v3ajlc
Hey i followed your tutorials and i’d love to animate my little creature. Could you put up a tutorial for this please?
Thanks for the great advice.
Yes, rigging (preparing for animation) is the next step. I’m going to write something simple about that.
OMG! the monster is so cute! i noticed its the same monster on the polygonblog’s Logo! nice job! who knew such a simple thing could be so cute?
When I click on the Paint tool with my model selected, it says : “not a valid object. You need to have an editable poly object selected that has the standard material and a defuse texture map.
Use the setup at the top of the interface to automatically create the material and the texture.”
Can anyone help me please.
Do you have 3ds Max 2010? You can turn your object to editable poly by right-clicking on the modifier stack and selecting ‘Collapse all’ from the menu. You will, of course, lose the modifiers…
Yeah, I have 2010. Thats what I thought as well.
Thanks for the advice.
Still reading your blog!
When will 4th step be up? My teacher doesn’t look at how good the thing is, but how well it is animated
.
Thank you for the great tutorial.
The world needs more people like you! Sharing your knowledge with others.
amazing!!
will you post the animation tutorial soon ?? i cant wait
Hey thanks for this kind of tutorials, theyr amazing ;D
Well i got this outcome http://img232.imageshack.us/img232/8086/monofinal.jpg
I use 3D max 09, so i textured in PS
any advice?
Nice tuts really amazing… I did the texture on photoshop, I use 3dmax 09, but still it looks pretty nice for me… any advice?
uvw unwrapping
http://i103.photobucket.com/albums/m125/huicho266/mono.jpg
Complete texture and all that
http://i103.photobucket.com/albums/m125/huicho266/monosangroso.jpg
well keep on, cant wait for the next one
I did what you told me to.
However now I have another problem, I cant find follow step 4 as in 4th part of it I do not have diffuse map option.
Here is how my canvas interface looks like
http://img253.imageshack.us/img253/8241/canvaserr.jpg
Unfortunately I don’t know how to proceed in 3ds Max 2010. I’ve used it only in 2011. Hopefully you figure it out!
Any chance that the next installment will be out this weekend?
I’m working on it right now so there is a slight chance
but more likely it will be out on monday or tuesday.
Can’t wait.
so i have too the same problem. anyone know how i can follow this tutorial by using the 3ds max 2010 my canvas not looks like this((
Nice tutorials keep up !
Can u make a modeling Character something like human
Thanks for your suggestions. I’ll keep that in mind.
hey
your tutorials are really good, but i have a question
how can i place a bitmap texture and a opacity texture on the same object? and thx for the tip to remove the lines between textures
hey im finding this a litttle bit hard but since the part of modeling it can ayone post the max file with the monster modeled thats the hardest part everything iin other tutorials i cqan make them but please can you give me the file of the monster only the model not nedded of texture or rigid or everything else please
Nice bunch of tuts. I am not a beginer in 3d and max and still found your tutorials to be very good ones to refresh basics and learn few new tricks.
This viewport canvas – hadn’t used it so far. Seems cool tool. Hiding seems is so easy now.
Valuable lessons, thanks.
Thanks! Amazing youtube vids!
Hi,
should I worry about artifacts that I found on its body?
http://picasaweb.google.com/lh/photo/dIBoEkuFqLX4WSqrFE9peA?feat=directlink
Hi, im stuck at step 7, the palette knife wont change the look of the texture. Im not getting that nice dark contrast that your image shows…
do you have to change some settings in PS or what could be wrong?
I don’t know yet how to apply the light effects as i’m using 3DMax2010, but at least i managed to properly apply the texture after some serious issues lol.
My results here: http://stalyan.com/2011/03/10/texture-mapping-in-3ds-max/
Thanks very much Antti, you rock!!
i have a problem, when i done step 8, texture of my monster comes perfectly symetrical, i think i have made some mistakes at the UVW map but i dont know where to change it, please help
Ohh, never mind, I have figured out it. When i was checking my monster i have found some polygon seams on the fore head, I moved the symmetry mirror and my UVW map have been reset. I just re-do the step and its all fine
hey! just starting to pick up 3ds max, confusing but made so much easier by following your tutorials, thanks so much for doing these!
I have a problem however, not sure if you’ll be able to help, maybe its something I did wrong way back…
I got to step 9, where we blend the seams into each other using the clone tool, no matter what I do, nothing I do whilst painting on the model does anything. I’ve tried flattening layers, closing the canvas after painting, reloading files onto a new texture, I’ve tried just using the paint brush on a new layer to test and I cannot paint using this either, although everything that I do I can see being registered on the layer thumbnail in the layers dialogue, but not updated in the actual viewport.
I’ve gone back to the beginning of the texture tutorial 3 times in case i missed something but it doesn’t seem to work! I made sure I followed the previous sections and my UV map looks like yours, although my model has an ever so slightly higher poly count. Any help would be greatly appreciated!
Thanks again for some good tutorials, I’m sure I’m just being dumb here…
Thanks for the feedback! Unfortunately I have no idea what might be causing your problem. It sounds like a bug or a dislpay driver problem…
Very nice tutorial, I got almost the same result as you and I’m gonna try some color variations.
Still somethinig quite annoying occurs to me, once I close the Viewport Canvas, my model becomes grey (although it still appears green when rendered). It’s not really a probleme, but I would prefer to have it the same colors as in the render.
Here’s what I get:
http://img508.imageshack.us/i/problemyk.jpg/
Thank you anyway for your tutorial
I caint ty enought for this,this will help me finely get past what to do next .
When i make a model.
and you start and finish allway ty agin.You sir Rock!!!!!
Thanks for the awesome tutorial. Can you please detail how to apply the lights? I cant seem to make it work ;/
Thanks for the tutorials. I learned quite a lot with them.
I do not understand English very well, but did not get much work.
This is my result: http://i51.tinypic.com/wk3jao.jpg
I am arrived here, great tutorial really! i have a question at the end of all this step, if i want change the color texture there is a sample way? or i have to do all step of tutorial 3 again?
I’ve went back and double checked my work, but as soon as made the reflection map (black w/ white around mouth), I cannot get the green texture to show in the viewport; only the black/white texture. Something that I did reverted the viewport back to grey like the base arch & design material.
Is there a way to choose which map to show in the ‘Realistic’ viewports?
i have a problem with step 4. in 3 i can not click on the ‘Paint’ tool. please help me))
http://endir.net/photo/photos/MEUXN_2236.jpg
@Ergodiem & @John F
http://i140.photobucket.com/albums/r27/Halarion/pomoc.jpg
hope this helps
first i need to say thank you -
i have a small problem : throw the eyes and moth i can see the background at render time ??
You, kind Sir, simply rock, thx 4 all the tuts