Japanese 3d Zen Stones

04 May 2010

Pile of 3d japanese Zen StonesIn this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several older versions should work as well.


Step 1 Mental Ray Renderer

We’re going to render the image with Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to Mental Ray ( Rendering > Render Setup… > Common tab > Assign Renderer > Production > mental ray Renderer ).

Step 2 3d Stones

Create five geospheres ( Create panel > Geometry > Standard Primitives > GeoSphere ) in the top viewport. Modify the geospheres ( Make a selection > Modify panel ) according to the following parameters :

  • GeoSphere001
    • Radius: 58
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere002
    • Radius: 44
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere003
    • Radius: 30
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere004
    • Radius: 38
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere005
    • Radius: 14
    • Segments: 12
    • Geodesic Base Type: Octa

Five spheres with varying sizes

Step 3 Scaling the Stones

Go to the front viewport and scale the stones ( Make a selection > Main toolbar > Select and Uniform Scale ) about the Y axis according to the values below. ( While the scale tool is activated, Click and drag from the Y axis of the transform gizmo to scale an object about an Y axis. While scaling, you can see the scaling % in the bottom of the screen. ).

  • GeoSphere001: 21
  • GeoSphere002: 46
  • GeoSphere003: 59
  • GeoSphere004: 15
  • GeoSphere005: no need to scale this one

You don’t have to create exactly the same kind of stones. Feel free to experiment and to be creative.

Effect of the scale operation

Step 4 Deforming with the Noise Modifier

Add Noise modifier, one at a time to each stone except the first one ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Noise ). By right-clicking you can copy and paste modifiers. Apply the following parameters ( Make a selection > Modify panel ) to the Noise modifiers.

  • GeoSphere002
    • Noise
      • Seed: 11
      • Scale: 690
      • Fractal: YES
    • Strength
      • X: 40
      • Y: 40
      • Z: 40
  • GeoSphere003
    • Noise
      • Seed: 11
      • Scale: 700
      • Fractal: YES
    • Strength
      • X: 60
      • Y: 60
      • Z: 60
  • GeoSphere004
    • Noise
      • Seed: 6
      • Scale: 750
      • Fractal: YES
    • Strength
      • X: 40
      • Y: 40
      • Z: 40
  • GeoSphere005
    • Noise
      • Seed: 6
      • Scale: 560
      • Fractal: YES
    • Strength
      • X: 60
      • Y: 60
      • Z: 60

Deforming 3d zen stones with the Noise modifier

( If you need more segments I suggest you add TurboSmooth above the Noise instead of raising the segments value. This method produces smoother surface. )

Step 5 Pile of Japanese 3d Stones

Create a pile of stones balancing on top of each other. It’s a typical arrangement of stones seen in many zen-like photos and illustrations. Move and rotate the stones as you see fit.

Pile of balanced stones in 3ds max

Step 6 The Water Around the Stones

Next we’re going to create a water surface and some ripples around the pebbles to make the scene more interesting. Create a Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport . Modify the Plane ( Make a selection > Modify panel ) according to the following parameters:

  • Length: 10000
  • Width: 10000
  • Length Segs: 20
  • Width Segs: 20

Add Edit Poly modifier to the plane ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Edit Poly ) and activate the Polygon sub-object level. Select one polygon approximately in the middle of the plane and delete it ( Press delete in keyboard ). Deactivate the Polygon sub-object level.

Deleting polygon

Step 7 The Ripples Around the Stone

Now we’re going to create a dense mesh for the ripple effect. Create another Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport and apply the following parameters ( Make a selection > Modify panel ):

  • Length: 500
  • Width: 500
  • Length Segs: 130
  • Width Segs: 130

Place the new plane into the hole of the large plane. Add TurboSmooth modifier ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > TurboSmooth ) and then Ripple modifier to it ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Ripple ). Go to the modify panel and apply the following parameters to the Ripple modifier:

  • Amplitude 1: 2
  • Amplitude 2: 2
  • Wave Length: 25
  • Decay: 0,02

Tip. If you need more polygons to your object you can just increase the iterations value in the Turbosmooth modifier.

Effect of the Ripple modifier in 3d max

Step 8 Prepare the Scene for Rendering

Let’s prepare the scene for rendering:

  • Place the pebbles into the center of the ripple.
  • Create a Target camera ( Create panel > Cameras > Target ) in the top viewport. Right-click on the Perspective view and press C in the keyboard to change it to the Camera view.
  • Move the pebbles and the camera around to get something like pictures below.

camera placement

Hit render ( Main toolbar > Render Production ) and you should see something like the picture below.

balanced stones

The colors of the objects don’t matter because we’re going to create materials for them.

Step 9 Material for the 3D Zen Stones

Press M in keyboard to open Material Editor ( Rendering > Material Editor > Compact Material Editor ) and create the material for the stones:

  1. Click ‘Get Material’ button and select ( doubleclick ) ‘Arch & Design (mi)’ from the material list.
  2. Select all the stones and assign the material to them.
  3. Reflectivity: 0,6
  4. Glossiness: 0,1 ( very blurry reflections )
  5. Glossy Samples: 16 ( quality of the blurry reflections )
  6. Add ‘Composite’ as diffuse color map ( Composite map is a container that lets you combine several maps as layers )
  7. Add Smoke map to the first layer of the Composite Map ( large scale details )Size: 40# Iterations: 20

    Color #1: black ( RGB 0, 0, 0 )

    Color #2: dark gray ( RGB 15, 15, 15 )

  8. Add second layer to the Composite map. Change the blending mode of the second layer to Addition. Add Speckle map to the second layer ( small scale details )Size: 0,2Color #1: dark gray ( RGB 10, 10, 10 )

    Color #2: black ( RGB 0, 0, 0 )

Material for japanese 3d stones

Step 10 Water Material

Select a new slot in the Material Editor and create the water material:

  1. Click ‘Get Material’ button and select ( doubleclick ) ‘Arch & Design (mi)’ from the list.
  2. Select both water planes and assign the material to them.
  3. Select template from the drop-down list: Water, Reflective Surface.
  4. Turn Bump map off ( we’re going to create calm water with just the ripple effect so we don’t need any additional waves ).

Arch & Design water material without waves

Now materials are ready. However, there’s no point in rendering the scene now because everything we have is almost black. Let’s create illumination and environment first.

Step 11 Illumination and Environment

We’re going to illuminate the scene with the Daylight system and use Mental Ray’s physical sky as environment map. Daylight is a system that mimics a real world sun. Create the Daylight system ( Create panel > Systems > Daylight ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesn’t appear, apply the setting manually ( Rendering > Exposure Control )). Select the daylight, go to the modify panel, and apply the following parameters:

  • Daylight Parameters
    • Sunlight: mr Sun
    • Skylight: mr Sky(A new dialog appears. 3ds Max suggests that you use mr Physical Sky. Just click YES. If the dialog doesn’t appear, apply the setting manually ( Rendering > Environment… > Common Parameters > Background > Environment Map ))
    • Position: Manual ( this setting allows us to place the sun manually, instead of using a real world location and time )

Place the daylight according to the picture below.

Placing the daylight

Render your scene to see something like the picture below.

3d zen stones

Let’s examine our 3d zen render for a while. There are several problems that need to be addressed.

  • The whole image is very dark
  • Some ground can be seen in the horizon
  • The bluish coloring isn’t appealing

( Note that these are artistic observations and your taste might be different. Feel free to experiment. )

Step 12 Tuning the Settings for Better Impact

Select the Daylight, go to the modify panel, and apply the following parameters:

  • mr Sun Basic Parameters
    • Multiplier: 10 ( really strong sunlight )
    • Shadows
      • Softness: 20 ( softens the edges of the shadows )
  • mr Sky Parameters
    • Multiplier: 5 ( brightens the sky )
  • my Sky Advanced Parameters
    • Horizon
      • Height: -0,1 ( lowers the horizon )

Render the scene to see the effect of these adjustments.

3d zen stone in the water

Look closely and you’ll see the color variations in the stones. Smoke map produces the large scale variations and Speckle map produces the small scale variations.

Personally I think that black and white image works better in this case. Let’s go to the mr Photographic Exposure Control settings ( Rendering > Exposure Control > mr Photographic Exposure Control ) to make the image black and white:

  • Image Control
    • Color Saturation: 0 ( saturation of the colors of the whole image )

Render your scene to see the image in black and white.

3d zen

Step 20 Render the Final Japanese 3d Zen Image

If you look closely you’ll see some jagged edges. Let’s adjust the sampling settings to get a more polished render. Go to the render setup and increase antialiasing quality by increasing Mental Ray’s sampling values ( Rendering > Render setup… > Renderer > Sampling Quality ):

  • Samples per pixel
    • Minimum: 4
    • Maximum: 64
  • Filter
    • Type: Mitchell ( For most scenes the Mitchell filter gives the best results. )

japanese pebbles in 3d

Render the image and you’re done. That’s it for today. Let’s continue in the comments!

Click to share if you like it!

89 Responses to “Japanese 3d Zen Stones”

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  1. muffin says:

    I am having trouble render the scene:( It says application has run out of memory each time i try to render. I am using 2009 version.

    • polygonblog says:

      Turn TurboSmooth off in all objects to see if polygon count is the problem. Additionally you could try to tweak Final Gather settings or turn it off altogether.

  2. 3dfan says:

    you are a genius, thanks for sharing your knowledge

  3. muffin says:

    It worked! Thank u so much:)
    Love all your tutorials btw:)looking forward for new ones:)

  4. Mimo says:

    Im a long time visitor, first time commentor. And I have to say compared to other tutorial sites, I learn new things on your blog all the time. Good Job, keep it up ;D

    • polygonblog says:

      Thanks for your kind words! I just visited your site. Beautiful images in your portfolio.

      • Mimo says:

        ^_^ Thanks mister

  5. naveen says:

    Gr8 Tutorial… Thank You :)

  6. Alex says:

    hey dude great tut but im having some issues with the water it well wont work it keeps rendering out as white or a funny brown colour i cant figure out what im doing wrong, sorry for being so vagaue its kinda hard to say whats going on.

    any help would be much appreciated.

    thanks

    alex

    • polygonblog says:

      Hard to say what the problem is. Maybe you could send me the file and I’ll try to help. I’ll contact you by email.

  7. Wazed says:

    Thanks for the tutorial man, this is hard but you made it easy for me and i am only 12

  8. okalrajhi says:

    Great tutorial! The grey parenthesis, next to a the more trivial steps,really kept things clear. I didn’t feel like I was at a loss at anytime during this tutorial.

    Thanks for keeping things clear and concise…really makes re-doing the tutorial far less burdensome.

  9. Froberry says:

    I’m having a problem here, when I render the stones with the small plane only, the ripples look natural, like yours. But if I include the large plane in the rendering, the ripples don’T have the “fade out before next ripple” kind of thing, its like: ___/^\__/^\__/^\__

    Not quite natural, any tips?

    • CB says:

      Did you include the decay in your ripple settings?

  10. IceQueen says:

    Thank you for your tutorial! It was great and very useful espacially for beginers like me. I’m looking forward for new ones…..Thank you once again.

  11. Shakir says:

    Thanks for Cool Tutorial!

  12. Iovo says:

    Thank you very much. I love all your tutorials!

  13. Scott says:

    Thanks for the great tutorial, I used Max9 and even though some of the features in 2011 were not available I think it came out well- you can view my result here http://scottroantree.blogspot.com/2010/05/recent-3d-renders.html

  14. bromat says:

    What I appreciate in all your tutorials is the clarity in which you explain the details of various steps. You could be an excellent teacher.

  15. John says:

    Very realistic stone effect! and very useful the tut thanks

  16. Brittany says:

    This tutorial was great, but I just have one problem that I’m hoping someone can help with. When I render the scene, the water looks perfect but the rocks look very grainy and pixelated. How can I remedy this?

  17. kuzy62 says:

    Great tutorial!! It came out perfectly!! Thanks so much!

  18. vahid says:

    hi thanks very much for your work i dont know how thanks from you please make pdf format

  19. heather says:

    this is fantastic :) thnk you !

  20. sherif says:

    thats nice , while i was trying to make it in the materials (m) i do every thing and when u say change the composite to addition i couldn’t find the composite layers i have only composite parameters so i cant make the rock , isn’t the composite addition found in (3ds max 9 sp2)plzz tell me on my e-mail

    (shefoalaao@yahoo.com)

  21. Rahul says:

    Its a good Tutorial to understand the material and Lighting,
    Thanks.

  22. bilkata says:

    Thanks :)

  23. Daniel says:

    Amazing tutorial i never got water to work until now after this tutorial thanks!

  24. kruthi says:

    yepiii….:):):) … thx a lot it worked…… good tutorial to work out for sure

  25. F.M. says:

    This tutorial is great. I must really thank you for that :) Now i can finaly work on my final exam work :)

  26. Blrrgstrm says:

    Thank you for this tutorial, I have been asked to teach 3DS Max to a year 10 class with only 2 weeks to familiarise myself with the program, this had gone along way to help me.

  27. Glauco says:

    I can’t assign the material to the object, i don’t know what happened, how can i fix it?

    • polygonblog says:

      You must select the object before you can assign the material. If you can’t select the object, selection lock is turned on ( press space in keyboard to turn selection lock on or off). Another way to assign a material is to just drag a drop the material to the object.

  28. toni says:

    thank you. i learned alot. pretty much awesomeness.

  29. Chaitali says:

    hello,
    ur tutorial is gr8.But i am having a problem in exposure control.I get all the options in “Exposure control” like
    -AUTOMATIC EXPOSURE CONTROL,
    -LINEAR EXPOSURE CONTROL,
    -LOGARITHMIC EXPOSURE CONTROL,
    -PESUDO COLOR EXPOSURE CONTROL
    but I dont get the option for “mr Photographic Exposure Control”

    can u fix it up plz.I m using max9

    • polygonblog says:

      I’m not sure but try using ‘Logarithmic Exposure Control’ and setting ‘Brightness to 1.0.

  30. shahzad says:

    really u doing gr8 job. I like ur tuts. So, please contine. thanks 4 this tuts.

  31. Sebastian says:

    Great Tutorial.
    Helped alot =)

  32. Benji says:

    Another amazing tutorial. thankyou very much!

  33. noppapat says:

    Good tutorial. I waiting for a new one.
    Thank you very much for sharing.
    Amazing idea.

  34. rodhey says:

    i have quetion that i can’t found the geodesic base : octa

    can u tell mw what is it and where i can find it

    thank

    btw its realy one good tut

  35. steph says:

    Hi, thanks for the brilliant tutorial. I have a bit of an issue:
    http://i83.photobucket.com/albums/j311/wandering_dragon/zenstones.jpg

    Can you see the rippling? I can’t seem to understand how I’ve managed to do that..

    • polygonblog says:

      It looks like there are not enough polygons in the water.

  36. steph says:

    Oh Brilliant! Thankyou :)

  37. krushal says:

    hey nice tutorial…easy to understand…..

  38. nevidljiv says:

    Great tut… thank u very much…. keep going

  39. Mardem says:

    guys i just checked some of your tutorial and i have to say are amazing because you explain every little change what affect will have..i using 3ds max for a year now and i found some interesting tutorials..good job..i will be checking for more..

  40. kemuri says:

    thanks for this perfect tutorial, its mind blowing! you just forgot to tell that you cant get arch and design material untill you change render to mental ray. anyway, im really thankfull for this tut, thanks mate!

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