Japanese 3d Zen Stones

04 May 2010

Pile of 3d japanese Zen StonesIn this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several older versions should work as well.


Step 1 Mental Ray Renderer

We’re going to render the image with Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to Mental Ray ( Rendering > Render Setup… > Common tab > Assign Renderer > Production > mental ray Renderer ).

Step 2 3d Stones

Create five geospheres ( Create panel > Geometry > Standard Primitives > GeoSphere ) in the top viewport. Modify the geospheres ( Make a selection > Modify panel ) according to the following parameters :

  • GeoSphere001
    • Radius: 58
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere002
    • Radius: 44
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere003
    • Radius: 30
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere004
    • Radius: 38
    • Segments: 12
    • Geodesic Base Type: Octa
  • GeoSphere005
    • Radius: 14
    • Segments: 12
    • Geodesic Base Type: Octa

Five spheres with varying sizes

Step 3 Scaling the Stones

Go to the front viewport and scale the stones ( Make a selection > Main toolbar > Select and Uniform Scale ) about the Y axis according to the values below. ( While the scale tool is activated, Click and drag from the Y axis of the transform gizmo to scale an object about an Y axis. While scaling, you can see the scaling % in the bottom of the screen. ).

  • GeoSphere001: 21
  • GeoSphere002: 46
  • GeoSphere003: 59
  • GeoSphere004: 15
  • GeoSphere005: no need to scale this one

You don’t have to create exactly the same kind of stones. Feel free to experiment and to be creative.

Effect of the scale operation

Step 4 Deforming with the Noise Modifier

Add Noise modifier, one at a time to each stone except the first one ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Noise ). By right-clicking you can copy and paste modifiers. Apply the following parameters ( Make a selection > Modify panel ) to the Noise modifiers.

  • GeoSphere002
    • Noise
      • Seed: 11
      • Scale: 690
      • Fractal: YES
    • Strength
      • X: 40
      • Y: 40
      • Z: 40
  • GeoSphere003
    • Noise
      • Seed: 11
      • Scale: 700
      • Fractal: YES
    • Strength
      • X: 60
      • Y: 60
      • Z: 60
  • GeoSphere004
    • Noise
      • Seed: 6
      • Scale: 750
      • Fractal: YES
    • Strength
      • X: 40
      • Y: 40
      • Z: 40
  • GeoSphere005
    • Noise
      • Seed: 6
      • Scale: 560
      • Fractal: YES
    • Strength
      • X: 60
      • Y: 60
      • Z: 60

Deforming 3d zen stones with the Noise modifier

( If you need more segments I suggest you add TurboSmooth above the Noise instead of raising the segments value. This method produces smoother surface. )

Step 5 Pile of Japanese 3d Stones

Create a pile of stones balancing on top of each other. It’s a typical arrangement of stones seen in many zen-like photos and illustrations. Move and rotate the stones as you see fit.

Pile of balanced stones in 3ds max

Step 6 The Water Around the Stones

Next we’re going to create a water surface and some ripples around the pebbles to make the scene more interesting. Create a Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport . Modify the Plane ( Make a selection > Modify panel ) according to the following parameters:

  • Length: 10000
  • Width: 10000
  • Length Segs: 20
  • Width Segs: 20

Add Edit Poly modifier to the plane ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Edit Poly ) and activate the Polygon sub-object level. Select one polygon approximately in the middle of the plane and delete it ( Press delete in keyboard ). Deactivate the Polygon sub-object level.

Deleting polygon

Step 7 The Ripples Around the Stone

Now we’re going to create a dense mesh for the ripple effect. Create another Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport and apply the following parameters ( Make a selection > Modify panel ):

  • Length: 500
  • Width: 500
  • Length Segs: 130
  • Width Segs: 130

Place the new plane into the hole of the large plane. Add TurboSmooth modifier ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > TurboSmooth ) and then Ripple modifier to it ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Ripple ). Go to the modify panel and apply the following parameters to the Ripple modifier:

  • Amplitude 1: 2
  • Amplitude 2: 2
  • Wave Length: 25
  • Decay: 0,02

Tip. If you need more polygons to your object you can just increase the iterations value in the Turbosmooth modifier.

Effect of the Ripple modifier in 3d max

Step 8 Prepare the Scene for Rendering

Let’s prepare the scene for rendering:

  • Place the pebbles into the center of the ripple.
  • Create a Target camera ( Create panel > Cameras > Target ) in the top viewport. Right-click on the Perspective view and press C in the keyboard to change it to the Camera view.
  • Move the pebbles and the camera around to get something like pictures below.

camera placement

Hit render ( Main toolbar > Render Production ) and you should see something like the picture below.

balanced stones

The colors of the objects don’t matter because we’re going to create materials for them.

Step 9 Material for the 3D Zen Stones

Press M in keyboard to open Material Editor ( Rendering > Material Editor > Compact Material Editor ) and create the material for the stones:

  1. Click ‘Get Material’ button and select ( doubleclick ) ‘Arch & Design (mi)’ from the material list.
  2. Select all the stones and assign the material to them.
  3. Reflectivity: 0,6
  4. Glossiness: 0,1 ( very blurry reflections )
  5. Glossy Samples: 16 ( quality of the blurry reflections )
  6. Add ‘Composite’ as diffuse color map ( Composite map is a container that lets you combine several maps as layers )
  7. Add Smoke map to the first layer of the Composite Map ( large scale details )Size: 40# Iterations: 20

    Color #1: black ( RGB 0, 0, 0 )

    Color #2: dark gray ( RGB 15, 15, 15 )

  8. Add second layer to the Composite map. Change the blending mode of the second layer to Addition. Add Speckle map to the second layer ( small scale details )Size: 0,2Color #1: dark gray ( RGB 10, 10, 10 )

    Color #2: black ( RGB 0, 0, 0 )

Material for japanese 3d stones

Step 10 Water Material

Select a new slot in the Material Editor and create the water material:

  1. Click ‘Get Material’ button and select ( doubleclick ) ‘Arch & Design (mi)’ from the list.
  2. Select both water planes and assign the material to them.
  3. Select template from the drop-down list: Water, Reflective Surface.
  4. Turn Bump map off ( we’re going to create calm water with just the ripple effect so we don’t need any additional waves ).

Arch & Design water material without waves

Now materials are ready. However, there’s no point in rendering the scene now because everything we have is almost black. Let’s create illumination and environment first.

Step 11 Illumination and Environment

We’re going to illuminate the scene with the Daylight system and use Mental Ray’s physical sky as environment map. Daylight is a system that mimics a real world sun. Create the Daylight system ( Create panel > Systems > Daylight ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesn’t appear, apply the setting manually ( Rendering > Exposure Control )). Select the daylight, go to the modify panel, and apply the following parameters:

  • Daylight Parameters
    • Sunlight: mr Sun
    • Skylight: mr Sky(A new dialog appears. 3ds Max suggests that you use mr Physical Sky. Just click YES. If the dialog doesn’t appear, apply the setting manually ( Rendering > Environment… > Common Parameters > Background > Environment Map ))
    • Position: Manual ( this setting allows us to place the sun manually, instead of using a real world location and time )

Place the daylight according to the picture below.

Placing the daylight

Render your scene to see something like the picture below.

3d zen stones

Let’s examine our 3d zen render for a while. There are several problems that need to be addressed.

  • The whole image is very dark
  • Some ground can be seen in the horizon
  • The bluish coloring isn’t appealing

( Note that these are artistic observations and your taste might be different. Feel free to experiment. )

Step 12 Tuning the Settings for Better Impact

Select the Daylight, go to the modify panel, and apply the following parameters:

  • mr Sun Basic Parameters
    • Multiplier: 10 ( really strong sunlight )
    • Shadows
      • Softness: 20 ( softens the edges of the shadows )
  • mr Sky Parameters
    • Multiplier: 5 ( brightens the sky )
  • my Sky Advanced Parameters
    • Horizon
      • Height: -0,1 ( lowers the horizon )

Render the scene to see the effect of these adjustments.

3d zen stone in the water

Look closely and you’ll see the color variations in the stones. Smoke map produces the large scale variations and Speckle map produces the small scale variations.

Personally I think that black and white image works better in this case. Let’s go to the mr Photographic Exposure Control settings ( Rendering > Exposure Control > mr Photographic Exposure Control ) to make the image black and white:

  • Image Control
    • Color Saturation: 0 ( saturation of the colors of the whole image )

Render your scene to see the image in black and white.

3d zen

Step 20 Render the Final Japanese 3d Zen Image

If you look closely you’ll see some jagged edges. Let’s adjust the sampling settings to get a more polished render. Go to the render setup and increase antialiasing quality by increasing Mental Ray’s sampling values ( Rendering > Render setup… > Renderer > Sampling Quality ):

  • Samples per pixel
    • Minimum: 4
    • Maximum: 64
  • Filter
    • Type: Mitchell ( For most scenes the Mitchell filter gives the best results. )

japanese pebbles in 3d

Render the image and you’re done. That’s it for today. Let’s continue in the comments!

Click to share if you like it!

91 Responses to “Japanese 3d Zen Stones”

« Older Comments
  1. Donald says:

    its realy amazing!!

  2. felix says:

    first of all thank you very much for your work,

    i still have the problem of some ground being seen in the horizon…scaling the water objects or adding another water plane didnt help…

    thnx alot !

    fx

  3. felix says:

    problem solved!
    i think i got it … the lights …

    cheers

    fx

  4. Sareth says:

    Great tutorial again :D

    Could you do tutorial which explains how to use different types of lights and materials? and at the same time explaining what those all things (I mean those things where you can change numbers etc, sorry for my english) are for?

  5. Überlamb says:

    Sweet! Did the tutorial in no time and it was real easy for a beginner! It’s great how the rendering settings are explained so clearly, unlike in other tutorials because I always get stuck on those parts. :3

    Thanks little green monster!

  6. Seth says:

    The best site of tuto 3D ever :D, u r doing a great job green monster.

    http://img254.imageshack.us/img254/3754/zem1024x67802.jpg

  7. _Halder_ says:

    muy buen tuto!!!!

  8. Desmond says:

    Hi there,

    Indeed, nice tutorial. Nice artistry as well, by the way. I was just curious, couldn’t you just change the exposure value to 13 in stead of 15? This gives the same results and you don’t have to change te mr Sun and mr Sky Multiplier Parameters

    Cheers,

    Desmond

  9. alzahraa says:

    thank you very much for sharing your information it was very helpful tutorial, hope to see more creative tutorials soon :)

  10. LEOLJZ says:

    very good
    ~

  11. Rita says:

    Super!!! would like to see more of your tutorials!

  12. Ahren says:

    Great tutorials, you should get a book out with more of these, they are really helpful

  13. Timon says:

    Man, I am learning tons of things with your tutorials, I love it man. Amazing, that you doing it just for nothing. Keep it up man, as I mentioned before, you are amazing.

  14. bt123456789 says:

    Wow, I’m a beginner with MAX and I must say, this is probably the best tutorial I’ve seen yet that wasn’t video. I was able to follow everything perfectly.

    thanks a lot, and keep up with the tutorials.

  15. lups says:

    love this blog, so much. I’ve just found this site and wow!! Nice tutorial and easy to follow btw, Keep up the good work!, wait for your next tutor:)

  16. Mehrdad says:

    hi this is great
    thank you loads of time

  17. Niall says:

    Yet another great tutorial (i suspect there all great) :)

    My version, added bokeh effect, extra stepping stones, desaturated like yours but with a tiny blue hue added in photoshop.

    http://www.facebook.com/photo.php?fbid=1511583524260&set=o.142157969780

  18. ADTroy says:

    I LOVEE YOUUUUUUUUUUUUU!!!!!!!!!!!

  19. Eldar says:

    I’ve got almost identical Zen Stones like you :D but I would like to know how to get those materials and skylight using Vray, because I’m doing all my scenes in Vray and I don’t really know how to use mental ray :(. Please tell me how to do it :D

    Thx again for a great tutorial :D

  20. Yosi says:

    Your tutorials are amazing – well done! Thanks.
    After I did the tutorial, I turned saturation to 2.0 and changed the stones material to “Clear glass” – HIGHLY RECOMMENDED.

  21. Mangy says:

    You are a Legend!

  22. noeta says:

    just perfect! thank you!!

    _we don’t like reality the way it is_
    _let’s design the reality we like_

  23. Yamen says:

    thank u …just did it and it’s just like yours!… your works keepin me like WOWO !!! ..I just found your page after graduation :(..what a bad luck…u must be workin 4 a big company…lol

  24. nidhi says:

    waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh
    superb!!!!!!!!!!!!!!!!!!!!!!!!

  25. Yamen says:

    what abt Vray rendering…do u think mental ray is better?…although many people using Vray now adays !…I tried to render the same scene in Vray enviroment but I liked the one with mental ray more…maybe cause of mentalray advanced shading rendering….dont know…thanks anyway.

  26. polygonblog says:

    V-Ray is very popular but it’s hard to say whether it’s better or worse than Mental Ray. Personally I think both are good enough. And even Scanline renderer is really good for many purposes. And there are also other amazing render engines such as finalRender and Brazil. I use Scanline and Mental Ray because they come with Max.

  27. Ed says:

    All your tutorials are brilliant and well written. Probably the best tutorial site I have found for 3DS Max. I look forward to learning more from you. Here is a little scene I created following your tutorial. http://www.youtube.com/watch?v=6P7VgoNB_Jk Thanks very much for all your tips!

  28. Slayer says:

    Hi there, really need someone’s help.. got everything right (i think) but the indirect illumination just takes a million years to calculate… i really need this so i can understand how to make calm clean water… appreciate all the help in advance

  29. Nirav says:

    AWESOME.
    Tooooo good..
    Thank you sooo much.

    Best Tutorials only on polygonblog.

  30. Nirav says:

    Its winter, please we need snow tutorial.
    Like snowman or something. !?

    Thank You

  31. Tommy says:

    Hello polygonblog! thank you for the great tutorial it was incredibly useful. I have been using 3DS Max for one week and I will be sure to look at your other tutorials

    Could you please review my render (1280×720):

    http://s17.postimage.org/l4toycqkf/zenstones_shadows.jpg

    I have highlighted shadows which have a “stepping” effect I would like to smooth out. I also could not achieve the defined dark shades in my stone texture that you have. I am curious how my stone material was a little different from yours as I have followed the colour values very closely

    send me an email! It would be great to hear from you

  32. polygonblog says:

    Glad to hear you made it. I see the stepping, but not sure what to do about it. Maybe you could try to increase soft shadow precision in the rendering settings.

    Material settings in the tutorial should be exactly the same as in my rendering…

  33. Tommy says:

    Thanks. I found some improvements in my material by adjusting the light and camera. Also today I have reopened the project file and it rendered without the stepping:

    http://postimage.org/image/to8y1qy6t/full/

    I did try everything (soft shadow precision/shadow parameters in daylight object) No luck! but now I will assume it was some kind of bug with mental ray.

    Regarding materials, the only difference is that I have (this time) used brighter values for the speckle/smoke maps (as well as the black 0,0,0 of course) to try and bring the details forward a little more. They were identical to yours in the previous render but I believe the light/camera position are probably what caused the softer/blurry surfaces.

  34. Josh says:

    I’m currently having trouble with the parameters. What Units are you using?

  35. Francesco_96 says:

    I love your tutorials!

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