In this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several older versions should work as well.
We’re going to render the image with Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to Mental Ray ( ).
Create five geospheres ( ) in the top viewport. Modify the geospheres ( ) according to the following parameters :

Go to the front viewport and scale the stones ( ) about the Y axis according to the values below. ( ).
You don’t have to create exactly the same kind of stones. Feel free to experiment and to be creative.

Add Noise modifier, one at a time to each stone except the first one ( ). By right-clicking you can copy and paste modifiers. Apply the following parameters ( ) to the Noise modifiers.

( If you need more segments I suggest you add TurboSmooth above the Noise instead of raising the segments value. This method produces smoother surface. )
Create a pile of stones balancing on top of each other. It’s a typical arrangement of stones seen in many zen-like photos and illustrations. Move and rotate the stones as you see fit.

Next we’re going to create a water surface and some ripples around the pebbles to make the scene more interesting. Create a Plane ( ) in the top viewport . Modify the Plane ( ) according to the following parameters:
Add Edit Poly modifier to the plane ( ) and activate the Polygon sub-object level. Select one polygon approximately in the middle of the plane and delete it ( ). Deactivate the Polygon sub-object level.

Now we’re going to create a dense mesh for the ripple effect. Create another Plane ( ) in the top viewport and apply the following parameters ( ):
Place the new plane into the hole of the large plane. Add TurboSmooth modifier ( ) and then Ripple modifier to it ( ). Go to the modify panel and apply the following parameters to the Ripple modifier:
Tip. If you need more polygons to your object you can just increase the iterations value in the Turbosmooth modifier.

Let’s prepare the scene for rendering:

Hit render ( ) and you should see something like the picture below.

The colors of the objects don’t matter because we’re going to create materials for them.
Press M in keyboard to open Material Editor ( ) and create the material for the stones:
Color #1: black ( )
Color #2: dark gray ( )
Color #2: black ( )

Select a new slot in the Material Editor and create the water material:

Now materials are ready. However, there’s no point in rendering the scene now because everything we have is almost black. Let’s create illumination and environment first.
We’re going to illuminate the scene with the Daylight system and use Mental Ray’s physical sky as environment map. Daylight is a system that mimics a real world sun. Create the Daylight system ( ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesn’t appear, apply the setting manually ( )). Select the daylight, go to the modify panel, and apply the following parameters:
Place the daylight according to the picture below.

Render your scene to see something like the picture below.

Let’s examine our 3d zen render for a while. There are several problems that need to be addressed.
( Note that these are artistic observations and your taste might be different. Feel free to experiment. )
Select the Daylight, go to the modify panel, and apply the following parameters:
Render the scene to see the effect of these adjustments.

Look closely and you’ll see the color variations in the stones. Smoke map produces the large scale variations and Speckle map produces the small scale variations.
Personally I think that black and white image works better in this case. Let’s go to the mr Photographic Exposure Control settings ( ) to make the image black and white:
Render your scene to see the image in black and white.

If you look closely you’ll see some jagged edges. Let’s adjust the sampling settings to get a more polished render. Go to the render setup and increase antialiasing quality by increasing Mental Ray’s sampling values ( ):

Render the image and you’re done. That’s it for today. Let’s continue in the comments!
If you are a talented artist and have ideas to share, we welcome you to be a guest author! Click here to find out more!
Polygon Blog is devoted to unique 3ds Max tutorials. All tutorials on this site are about 3ds Max. Furthermore, these tutorials don't require any plugins. They are doable with just 3d Max. If you have a good idea for a new 3d Studio Max tutorial, please let us know!
its realy amazing!!
http://www.youtube.com/watch?v=N0-djuSvX2c
Nice work!
first of all thank you very much for your work,
i still have the problem of some ground being seen in the horizon…scaling the water objects or adding another water plane didnt help…
thnx alot !
fx
problem solved!
i think i got it … the lights …
cheers
fx
You can adjust the horizon height in the Daylight. See step 12.
Great tutorial again
Could you do tutorial which explains how to use different types of lights and materials? and at the same time explaining what those all things (I mean those things where you can change numbers etc, sorry for my english) are for?
Sweet! Did the tutorial in no time and it was real easy for a beginner! It’s great how the rendering settings are explained so clearly, unlike in other tutorials because I always get stuck on those parts. :3
Thanks little green monster!
The best site of tuto 3D ever
, u r doing a great job green monster.
http://img254.imageshack.us/img254/3754/zem1024x67802.jpg
muy buen tuto!!!!
Hi there,
Indeed, nice tutorial. Nice artistry as well, by the way. I was just curious, couldn’t you just change the exposure value to 13 in stead of 15? This gives the same results and you don’t have to change te mr Sun and mr Sky Multiplier Parameters
Cheers,
Desmond
thank you very much for sharing your information it was very helpful tutorial, hope to see more creative tutorials soon
very good
~
Super!!! would like to see more of your tutorials!
Great tutorials, you should get a book out with more of these, they are really helpful
Man, I am learning tons of things with your tutorials, I love it man. Amazing, that you doing it just for nothing. Keep it up man, as I mentioned before, you are amazing.
Wow, I’m a beginner with MAX and I must say, this is probably the best tutorial I’ve seen yet that wasn’t video. I was able to follow everything perfectly.
thanks a lot, and keep up with the tutorials.
love this blog, so much. I’ve just found this site and wow!! Nice tutorial and easy to follow btw, Keep up the good work!, wait for your next tutor:)
hi this is great
thank you loads of time
Yet another great tutorial (i suspect there all great)
My version, added bokeh effect, extra stepping stones, desaturated like yours but with a tiny blue hue added in photoshop.
http://www.facebook.com/photo.php?fbid=1511583524260&set=o.142157969780
I LOVEE YOUUUUUUUUUUUUU!!!!!!!!!!!
I’ve got almost identical Zen Stones like you
but I would like to know how to get those materials and skylight using Vray, because I’m doing all my scenes in Vray and I don’t really know how to use mental ray
. Please tell me how to do it
Thx again for a great tutorial
Your tutorials are amazing – well done! Thanks.
After I did the tutorial, I turned saturation to 2.0 and changed the stones material to “Clear glass” – HIGHLY RECOMMENDED.
You are a Legend!
just perfect! thank you!!
_we don’t like reality the way it is_
_let’s design the reality we like_
thank u …just did it and it’s just like yours!… your works keepin me like WOWO !!! ..I just found your page after graduation
..what a bad luck…u must be workin 4 a big company…lol
Hi! Thanks. Nice to hear it worked.
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh
superb!!!!!!!!!!!!!!!!!!!!!!!!
what abt Vray rendering…do u think mental ray is better?…although many people using Vray now adays !…I tried to render the same scene in Vray enviroment but I liked the one with mental ray more…maybe cause of mentalray advanced shading rendering….dont know…thanks anyway.
V-Ray is very popular but it’s hard to say whether it’s better or worse than Mental Ray. Personally I think both are good enough. And even Scanline renderer is really good for many purposes. And there are also other amazing render engines such as finalRender and Brazil. I use Scanline and Mental Ray because they come with Max.
All your tutorials are brilliant and well written. Probably the best tutorial site I have found for 3DS Max. I look forward to learning more from you. Here is a little scene I created following your tutorial. http://www.youtube.com/watch?v=6P7VgoNB_Jk Thanks very much for all your tips!
Thanks Ed! Nice work!
Hi there, really need someone’s help.. got everything right (i think) but the indirect illumination just takes a million years to calculate… i really need this so i can understand how to make calm clean water… appreciate all the help in advance
AWESOME.
Tooooo good..
Thank you sooo much.
Best Tutorials only on polygonblog.
Its winter, please we need snow tutorial.
Like snowman or something. !?
Thank You
Hi! Hang in there. Snow tutorial coming this week!
Hello polygonblog! thank you for the great tutorial it was incredibly useful. I have been using 3DS Max for one week and I will be sure to look at your other tutorials
Could you please review my render (1280×720):
http://s17.postimage.org/l4toycqkf/zenstones_shadows.jpg
I have highlighted shadows which have a “stepping” effect I would like to smooth out. I also could not achieve the defined dark shades in my stone texture that you have. I am curious how my stone material was a little different from yours as I have followed the colour values very closely
send me an email! It would be great to hear from you
Glad to hear you made it. I see the stepping, but not sure what to do about it. Maybe you could try to increase soft shadow precision in the rendering settings.
Material settings in the tutorial should be exactly the same as in my rendering…
Thanks. I found some improvements in my material by adjusting the light and camera. Also today I have reopened the project file and it rendered without the stepping:
http://postimage.org/image/to8y1qy6t/full/
I did try everything (soft shadow precision/shadow parameters in daylight object) No luck! but now I will assume it was some kind of bug with mental ray.
Regarding materials, the only difference is that I have (this time) used brighter values for the speckle/smoke maps (as well as the black 0,0,0 of course) to try and bring the details forward a little more. They were identical to yours in the previous render but I believe the light/camera position are probably what caused the softer/blurry surfaces.
I’m currently having trouble with the parameters. What Units are you using?
I love your tutorials!
Nice