<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Polygon Blog 3D - 3ds Max Tutorials</title>
	<atom:link href="http://www.polygonblog.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polygonblog.com</link>
	<description>3ds Max tutorials, tips and inspiring renders</description>
	<lastBuildDate>Sat, 26 Jan 2013 13:06:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>3D Snow</title>
		<link>http://www.polygonblog.com/3d-snow/</link>
		<comments>http://www.polygonblog.com/3d-snow/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 15:13:40 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>
		<category><![CDATA[Learn 3D]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=614</guid>
		<description><![CDATA[In this 3ds Max tutorial we&#8217;re going to create a 3d snow scene. The focus will be the snowy hills, snow on the branches of the tree, and snow flakes flowing in the air. Additionally we&#8217;ll learn about using fog, simple lens effects, and creating soft shadows. I&#8217;m using 3ds Max 2010 but many older [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/3d-snow/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Abstract Background</title>
		<link>http://www.polygonblog.com/abstract-background/</link>
		<comments>http://www.polygonblog.com/abstract-background/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 13:05:40 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3D Tips]]></category>
		<category><![CDATA[3ds Max Tutorial]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=586</guid>
		<description><![CDATA[In this tutorial we&#8217;re going to create an abstract background image in 3ds Max. It seems that bokeh backgrounds have been extremely popular during the last few years so we&#8217;re going to create one as well. There are many Photoshop tutorials available, but here I&#8217;m going to show you how to create bokeh background in [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/abstract-background/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>Character Rigging</title>
		<link>http://www.polygonblog.com/character-rigging/</link>
		<comments>http://www.polygonblog.com/character-rigging/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 13:08:44 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>
		<category><![CDATA[Learn 3D]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=566</guid>
		<description><![CDATA[This is the fourth tutorial in my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this fourth part we&#8217;re dealing with character rigging. You&#8217;ll learn the basics of using the Morpher and [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/character-rigging/feed/</wfw:commentRss>
		<slash:comments>115</slash:comments>
		</item>
		<item>
		<title>Texturing</title>
		<link>http://www.polygonblog.com/texturing/</link>
		<comments>http://www.polygonblog.com/texturing/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 04:28:39 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>
		<category><![CDATA[Learn 3D]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=505</guid>
		<description><![CDATA[This is the third tutorial in my four part series dealing with character animation. These tutorials are targeted to beginners wanting to learn the basics of organic modeling, unwrapping, texturing, rigging, and creating a cute 3d monster. In this third part we&#8217;re dealing with texturing. You&#8217;ll learn how to create and apply textures with Viewport [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/texturing/feed/</wfw:commentRss>
		<slash:comments>57</slash:comments>
		</item>
		<item>
		<title>Unwrapping</title>
		<link>http://www.polygonblog.com/unwrapping/</link>
		<comments>http://www.polygonblog.com/unwrapping/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 08:57:47 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>
		<category><![CDATA[Learn 3D]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=472</guid>
		<description><![CDATA[This is the second tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, unwrapping, texturing, character rigging, and creating a cute 3d monster. In this second part we&#8217;re going to unwrap the character. You&#8217;ll learn about UVW texture coordinates and [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/unwrapping/feed/</wfw:commentRss>
		<slash:comments>93</slash:comments>
		</item>
		<item>
		<title>3D Monster</title>
		<link>http://www.polygonblog.com/3d-monster/</link>
		<comments>http://www.polygonblog.com/3d-monster/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 10:58:42 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>
		<category><![CDATA[Learn 3D]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=438</guid>
		<description><![CDATA[This is the first tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this first part we&#8217;re going to create the geometry and you&#8217;ll learn about polygon modeling and [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/3d-monster/feed/</wfw:commentRss>
		<slash:comments>160</slash:comments>
		</item>
		<item>
		<title>Mental Ray Lighting</title>
		<link>http://www.polygonblog.com/mental-ray-lighting/</link>
		<comments>http://www.polygonblog.com/mental-ray-lighting/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 17:08:17 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=407</guid>
		<description><![CDATA[In this beginner&#8217;s tutorial we&#8217;re going to illuminate a simple warehouse interior in 3ds Max. We&#8217;ll explore techniques to illuminate the interior through windows only. To keep things simple we&#8217;ll concentrate on lights that work with Final Gather and leave Global Illumination out of the discussion. I&#8217;m using 3ds Max 2011. Step 1 Mental Ray [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/mental-ray-lighting/feed/</wfw:commentRss>
		<slash:comments>124</slash:comments>
		</item>
		<item>
		<title>Bokeh Effect in 3ds Max</title>
		<link>http://www.polygonblog.com/bokeh-effect/</link>
		<comments>http://www.polygonblog.com/bokeh-effect/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 10:23:41 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=377</guid>
		<description><![CDATA[In this beginner&#8217;s tutorial we&#8217;re going to create a bokeh effect in 3ds Max. The term bokeh is familiar from photography. When depth of field is shallow, part of the photo is blurred. Bokeh refers to that blur or the quality of it. There are a few different methods of creating shallow depth of field [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/bokeh-effect/feed/</wfw:commentRss>
		<slash:comments>118</slash:comments>
		</item>
		<item>
		<title>3D Underwater Scene</title>
		<link>http://www.polygonblog.com/3d-underwater-scene/</link>
		<comments>http://www.polygonblog.com/3d-underwater-scene/#comments</comments>
		<pubDate>Fri, 14 May 2010 10:40:55 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=351</guid>
		<description><![CDATA[In this tutorial we&#8217;re going to create an underwater scene in 3ds Max. We&#8217;re going to create a deep blue sea with light rays and bubbles. Creating convincing underwater scene is a challenging task and I&#8217;m not even trying to create a physically accurate simulation. Rather I&#8217;m using my artistic freedom to neglect some real [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/3d-underwater-scene/feed/</wfw:commentRss>
		<slash:comments>92</slash:comments>
		</item>
		<item>
		<title>Japanese 3d Zen Stones</title>
		<link>http://www.polygonblog.com/japanese-3d-zen-stones/</link>
		<comments>http://www.polygonblog.com/japanese-3d-zen-stones/#comments</comments>
		<pubDate>Tue, 04 May 2010 20:42:05 +0000</pubDate>
		<dc:creator>polygonblog</dc:creator>
				<category><![CDATA[3ds Max Tutorial]]></category>

		<guid isPermaLink="false">http://www.polygonblog.com/?p=325</guid>
		<description><![CDATA[In this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We&#8217;re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several [...]]]></description>
		<wfw:commentRss>http://www.polygonblog.com/japanese-3d-zen-stones/feed/</wfw:commentRss>
		<slash:comments>91</slash:comments>
		</item>
	</channel>
</rss>
