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	<title>Comments for Polygon Blog 3D - 3ds Max Tutorials</title>
	<atom:link href="http://www.polygonblog.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polygonblog.com</link>
	<description>3ds Max tutorials, tips and inspiring renders</description>
	<lastBuildDate>Fri, 03 Feb 2012 08:37:16 +0000</lastBuildDate>
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		<title>Comment on 3D Water &#8211; The Ocean by fulcon</title>
		<link>http://www.polygonblog.com/3d-water-the-ocean/comment-page-4/#comment-43420</link>
		<dc:creator>fulcon</dc:creator>
		<pubDate>Fri, 03 Feb 2012 08:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=186#comment-43420</guid>
		<description>plz help in step 6, i use 3dsmax 9;</description>
		<content:encoded><![CDATA[<p>plz help in step 6, i use 3dsmax 9;</p>
]]></content:encoded>
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		<title>Comment on 3D Water &#8211; The Ocean by fulcon</title>
		<link>http://www.polygonblog.com/3d-water-the-ocean/comment-page-4/#comment-43271</link>
		<dc:creator>fulcon</dc:creator>
		<pubDate>Thu, 02 Feb 2012 08:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=186#comment-43271</guid>
		<description>in step 6 I render the camera screen....but the result is white pic
????!!!!</description>
		<content:encoded><![CDATA[<p>in step 6 I render the camera screen&#8230;.but the result is white pic<br />
????!!!!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mental Ray Lighting by mario</title>
		<link>http://www.polygonblog.com/mental-ray-lighting/comment-page-3/#comment-43238</link>
		<dc:creator>mario</dc:creator>
		<pubDate>Thu, 02 Feb 2012 03:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=407#comment-43238</guid>
		<description>Thanks!!!!!!!

Just what im looking for. 

Greetings from Colombia!</description>
		<content:encoded><![CDATA[<p>Thanks!!!!!!!</p>
<p>Just what im looking for. </p>
<p>Greetings from Colombia!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Character Rigging by fulcon</title>
		<link>http://www.polygonblog.com/character-rigging/comment-page-3/#comment-43205</link>
		<dc:creator>fulcon</dc:creator>
		<pubDate>Wed, 01 Feb 2012 20:02:38 +0000</pubDate>
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		<description>thx.good work!!!!</description>
		<content:encoded><![CDATA[<p>thx.good work!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3D Monster by Peter</title>
		<link>http://www.polygonblog.com/3d-monster/comment-page-3/#comment-43082</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Tue, 31 Jan 2012 14:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=438#comment-43082</guid>
		<description>Just finished this tutorial :) Had a looot of fun :) Thank U, one of the best tutorials I&#039;ve ever seen :)</description>
		<content:encoded><![CDATA[<p>Just finished this tutorial <img src='http://www.polygonblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Had a looot of fun <img src='http://www.polygonblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thank U, one of the best tutorials I&#8217;ve ever seen <img src='http://www.polygonblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on 3D Monster by Peter</title>
		<link>http://www.polygonblog.com/3d-monster/comment-page-3/#comment-42990</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 30 Jan 2012 18:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=438#comment-42990</guid>
		<description>such a cool tutorial :)</description>
		<content:encoded><![CDATA[<p>such a cool tutorial <img src='http://www.polygonblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Texturing by Peter</title>
		<link>http://www.polygonblog.com/texturing/comment-page-1/#comment-42985</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 30 Jan 2012 18:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=505#comment-42985</guid>
		<description>You, kind Sir, simply rock, thx 4 all the tuts :D</description>
		<content:encoded><![CDATA[<p>You, kind Sir, simply rock, thx 4 all the tuts <img src='http://www.polygonblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Texturing by simcha</title>
		<link>http://www.polygonblog.com/texturing/comment-page-1/#comment-42871</link>
		<dc:creator>simcha</dc:creator>
		<pubDate>Sun, 29 Jan 2012 13:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=505#comment-42871</guid>
		<description>first i need to say thank you -
i have a small problem : throw the eyes and moth i can see the background at render time ??</description>
		<content:encoded><![CDATA[<p>first i need to say thank you -<br />
i have a small problem : throw the eyes and moth i can see the background at render time ??</p>
]]></content:encoded>
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		<title>Comment on Character Rigging by polygonblog</title>
		<link>http://www.polygonblog.com/character-rigging/comment-page-3/#comment-42866</link>
		<dc:creator>polygonblog</dc:creator>
		<pubDate>Sun, 29 Jan 2012 10:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=566#comment-42866</guid>
		<description>Glad to hear you made them! And thanks for the feedback!</description>
		<content:encoded><![CDATA[<p>Glad to hear you made them! And thanks for the feedback!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Character Rigging by Bare Foot Tuna</title>
		<link>http://www.polygonblog.com/character-rigging/comment-page-3/#comment-42860</link>
		<dc:creator>Bare Foot Tuna</dc:creator>
		<pubDate>Sun, 29 Jan 2012 07:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.polygonblog.com/?p=566#comment-42860</guid>
		<description>Awesome set of tutorials. Simple yet I learned so much. I was able to complete them within two nights. The directions and screenshots are excellent. I enjoyed that it wasn&#039;t a video. This way I was able to follow along at my own pace without having to pause and rewind.Thanks again.

But I agree that you should do a part 5 that introduces animation for newcomers or people like me who could use a refresher and new tips.



------------------------------


And if you ever have time I would appreciate the following tutorials.

How to apply different textures on different parts of the same object. For example, if we wanted the monster&#039;s arms to be different color and texture from the body.

How to model another object that is layered on. For example, if we wanted to give the monster a shirt. What would be the best way to go about modeling that? Would you edit polys on the monster itself to make it look like a shirt. Essentially extruding them out to give thickness for the shirt but making it look skin tight. Or would you make a new shirt object to then have some air space in between the monster skin and the shirt. Would you then keep objects separated or combine them into one.</description>
		<content:encoded><![CDATA[<p>Awesome set of tutorials. Simple yet I learned so much. I was able to complete them within two nights. The directions and screenshots are excellent. I enjoyed that it wasn&#8217;t a video. This way I was able to follow along at my own pace without having to pause and rewind.Thanks again.</p>
<p>But I agree that you should do a part 5 that introduces animation for newcomers or people like me who could use a refresher and new tips.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>And if you ever have time I would appreciate the following tutorials.</p>
<p>How to apply different textures on different parts of the same object. For example, if we wanted the monster&#8217;s arms to be different color and texture from the body.</p>
<p>How to model another object that is layered on. For example, if we wanted to give the monster a shirt. What would be the best way to go about modeling that? Would you edit polys on the monster itself to make it look like a shirt. Essentially extruding them out to give thickness for the shirt but making it look skin tight. Or would you make a new shirt object to then have some air space in between the monster skin and the shirt. Would you then keep objects separated or combine them into one.</p>
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