3ds Max Tutorial

Here are all tutorial posts. Each of them includes a step by step 3ds Max tutorial.

3D Snow

07 Jan 2012

3D SnowIn this 3ds Max tutorial we’re going to create a 3d snow scene. The focus will be the snowy hills, snow on the branches of the tree, and snow flakes flowing in the air. Additionally we’ll learn about using fog, simple lens effects, and creating soft shadows. I’m using 3ds Max 2010 but many older versions should work just as well.

This post is a collaboration with Nicholas Mamo who had the idea for a 3d snow scene and who contributed the Particle Flow / BlobMesh setup (Steps 9-14).
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Posted in 3ds Max Tutorial, Learn 3D by polygonblog


Abstract Background

28 Jan 2011

Abstract backgroundIn this tutorial we’re going to create an abstract background image in 3ds Max. It seems that bokeh backgrounds have been extremely popular during the last few years so we’re going to create one as well. There are many Photoshop tutorials available, but here I’m going to show you how to create bokeh background in 3ds Max. I think 3ds Max is perfect for creating abstract backgrounds because of it’s parametric nature. It’s really easy to change everything with parameters. I’m using 3ds Max 2011, but many older versions should work as well.
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Posted in 3D Tips, 3ds Max Tutorial by polygonblog


Character Rigging

25 Oct 2010

Character riggingThis is the fourth tutorial in my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this fourth part we’re dealing with character rigging. You’ll learn the basics of using the Morpher and Skin modifiers to manipulate and deform a simple character. Character rigging can be a tough subject for beginners but I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011.
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Posted in 3ds Max Tutorial, Learn 3D by polygonblog


Texturing

24 Sep 2010

TexturingThis is the third tutorial in my four part series dealing with character animation. These tutorials are targeted to beginners wanting to learn the basics of organic modeling, unwrapping, texturing, rigging, and creating a cute 3d monster. In this third part we’re dealing with texturing. You’ll learn how to create and apply textures with Viewport Canvas. I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011 and Photoshop.

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Posted in 3ds Max Tutorial, Learn 3D by polygonblog


Unwrapping

26 Aug 2010

Waving 3d monsterThis is the second tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, unwrapping, texturing, character rigging, and creating a cute 3d monster. In this second part we’re going to unwrap the character. You’ll learn about UVW texture coordinates and unwrapping. I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011.

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Posted in 3ds Max Tutorial by polygonblog


3D Monster

14 Aug 2010

Waving 3d monsterThis is the first tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this first part we’re going to create the geometry and you’ll learn about polygon modeling and subdivision surfaces. I’ll do my best to keep things as simple as possible.

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Posted in 3ds Max Tutorial, Learn 3D by polygonblog


Mental Ray Lighting

06 Jul 2010

Mental Ray IlluminationIn this beginner’s tutorial we’re going to illuminate a simple warehouse interior in 3ds Max. We’ll explore techniques to illuminate the interior through windows only. To keep things simple we’ll concentrate on lights that work with Final Gather and leave Global Illumination out of the discussion. I’m using 3ds Max 2011.

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Posted in 3ds Max Tutorial by polygonblog


Bokeh Effect in 3ds Max

01 Jun 2010

Bokeh effectIn this beginner’s tutorial we’re going to create a bokeh effect in 3ds Max. The term bokeh is familiar from photography. When depth of field is shallow, part of the photo is blurred. Bokeh refers to that blur or the quality of it. There are a few different methods of creating shallow depth of field in 3ds Max, but this time we concentrate on the ‘Depth of Field / Bokeh’ camera shader which is a new feature in 3ds Max 2011. The Bokeh shader gives us nice tools to control the quality and the look of the out of focus areas.
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Posted in 3ds Max Tutorial by polygonblog


3D Underwater Scene

14 May 2010

Underwater 3d sceneIn this tutorial we’re going to create an underwater scene in 3ds Max. We’re going to create a deep blue sea with light rays and bubbles. Creating convincing underwater scene is a challenging task and I’m not even trying to create a physically accurate simulation. Rather I’m using my artistic freedom to neglect some real world rules to get the look and feel I’m going for.

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Posted in 3ds Max Tutorial by polygonblog


Japanese 3d Zen Stones

04 May 2010

Pile of 3d japanese Zen StonesIn this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several older versions should work as well.

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Posted in 3ds Max Tutorial by polygonblog


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