In this 3ds Max tutorial we’re going to create a simple 3d mountain. The mountain geometry will be created from a simple plane with the displace modifier and it will be textured with a combination of procedural maps. The image will be finalized by strong sidelight and some volumetric clouds. I’m using 3ds Max 2011 but many older versions should work just as well.
We’re going to render the mountain with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to the Mental Ray ( ).
Create a Plane ( ) in the top viewport . Modify the Plane ( ) according to the following parameters :

( )
Add Displace modifier to the Plane ( ) and apply the following parameters:
Open Material Editor ( ). Drag and drop the Gradient Ramp map from the Displace modifier into a material slot in Material Editor and select ‘instance’ when asked. Apply the following parameters to the Gradient Ramp map:

Finally go to the ‘Output’ section, click ‘Enable Color Map’ and adjust the color map according to the picture below. ( )

Tip: To adjust the small details of the mountain you can change the ‘ Phase’ in the Noise settings.
We’re going to create a snowcapped mountain with snow also at the base. The material will be created from scratch and it will use only procedural maps found in 3ds Max. We’ll utilize Gradient Ramp diffuse map to create color variations and Composite bump map to create lots of small scale details. So let’s select an empty material slot and create the material. You can just copy the settings from the picture or read the explanations below the picture.

Flag #1: Color: RGB 180, 180, 180 Position: 0
Flag #2: Color: RGB 180, 180, 180 Position: 15
Flag #3: Color: RGB 100, 100, 100 Position: 22
Flag #4: Color: RGB 100, 100, 100 Position: 39
Flag #5: Color: RGB 180, 180, 180 Position: 49
Flag #6: Color: RGB 180, 180, 180 Position: 100
( )
Gradient Type: Radial
Noise Amount: 0,1
Noise Type: Turbulence
Noise Size: 1
Noise Levels: 10
( )
Size: 5
# Iterations: 20
Size: 4
Color #1: white
Color #2: black
Size: 0,003
Color #1: white
Color #2: black
( )
Make a test render to see how the 3d mountain looks like with the diffuse and bump maps. At the moment there are several problems with the rendered image:
Next we’re going to fix these issues.

Tip. If you’d like to create vegetation to the base of the mountain you could change the color values of Flags 5 and 6 ( in the Gradient Ramp map) to green.
Soon we’re going to create more serious renders so let’s create a camera. Create a Target camera ( ) in the top viewport and place it according to picture below. Right-click on the Perspective view and press C in the keyboard to change it to the Camera view.
We rely heavily on the bump map so we desperately need more interesting illumination for the mountain. Create ‘mr Area Spot’ ( ) in the top viewport, place it according to picture below, and apply the following settings to it.

Render your mountain to see the effect of the Mental Ray area spotlight.

Now the left side of the mountain is completely black and it fades into the background. Let’s fix that by adding a fill light. Create ‘Omni’ light and place it to the left side of the mountain and apply the following setting to it:
Render a test image to see the effect of the fill light. Move the Omni light if necessary.

Compare this to the render in step 4 to understand the importance of lighting.
Next we’re going to increase the quality of the mountain geometry and adjust the sampling settings to get more polished render. Go to the render setup and increase antialiasing quality by increasing Mental Ray’s sampling values ( ):
Select the mountain, go to the modify panel, and add TurboSmooth modifier to smooth out the hard edges of the model. Render your mountain to see the effect of these adjustments.

As a final thing we’re going to add some clouds around the mountain to create more depth and better sense of scale. Create four sphere gizmos ( ) in the top viewport. Apply the following settings to the gizmos:
Place the gizmos according to the picture below. SphereGizmo001 is on the left and SphereGizmo004 is on the right.

Let’s go to the atmosphere settings ( ) to add some clouds:
Just hit render and your 3d mountain image is complete. I made some small adjustments in Photoshop:

I hope you enjoyed it! I’d love to hear how the tutorial is working for you!
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nice tuts thanks for sharing your skills!!!!
I think the “modelling” of this mountain is very interesting, however, the fact that the end result is in grayscale, and the “texture” of the mountain seems just to be a noise filter to be honest with some booring lightning makes it rather booring to look at…
Don’t get me wrong though, the lightning part is very interesting and each of your tutorials teaches me something new! i just find this one, rather booring =/
Keep up the great tutorials! i am eager to learn more! =D
Hey, i was just wondering why my mountain is flat? haha I’m at step 5 and yours looks all 3d and stuff, and mines just flat.
I’m a beginner.
thanks!
this site looks great and very helpful.
-justan
GR8 !!! thanks a lot
Nice job, I liked that mountain , you can also create a crater or even a volcano by editing few things
Well , however there would be , I need an advice, if you can write me to my email , I would be fully apresheated, becouse I am not going to write everything here
The clouds you place at the end of a lovely touch. However, I’d like to be able to do something like this with them:
http://earthobservatory.nasa.gov/Features/Tango/Images/mountains_clouds.jpg
Is it possible using the sphere gizmos or would I have to grab a plugin?
I just discover this webpage. its great!!! Im in love xD, nice tutorials the best tutorials I ever seen!! thanks!
Thanks for the tutorial man. Really helped a lot. You should make a similar tutorial on how to create an island.
Nice tutorial
I suggest adding a gradient map in environment map with black and the semi-white you use in your light for colors. Adding noise to this gives a dark clouded BG wich further enhances the mountain feel
Thnx
Hello sir! you have done fantastic job. Newbies like us are able to learn such great softwares bcoz of great people like you only. Thank you so much!
How do you extend this to creating a mountain range? I’ve been thinking of placing a flat plane underneath the mountain and then applying some noise, reposition the mountains artificially so that it looks like it’s part of the base terrain. But I don’t think this will work out too well.
Any ideas?
Sorry, I’m using Max on my laptop, so it’s a tad slow. So what I do is try to visualize what to do first. Bear with me!
I tried tilting the mountains to match the base terrain, but it looks too weird. The whole mountain tilts, so it looks unnatural.
Now I’m thinking of attaching the base plane to the mountains. But the individual mountains have thousands of side vertices and the base mesh will have a lot too (after the noise was applied). How would you tie these together?
Or, I could create a flat plane, attach the mountains to different areas on the plane. Then I would apply noise to areas that are not part of the mountain, creating a hilly base for the mountains. Will this work? Same problem though, how would I attach all those vertices from the mountain to a few points on the base plane?
Thanks again!
I would try it with two displace modifiers. With first displace modifier you create the hilly base that covers the whole plane. In the second displace modifier you create the mountain like in the tutorial but you just scale it smaller and position it where you want it (by scaling and movie the gizmo in the displace modifier).
Keep them coming man. Need more lighting tutorials badly. When I made the mountain, I thought the daylight system would work well on a sky background, but once I changed it my mountain became a sillouette! Even with the daylight system removed! So I started again…
Excellent Tutorial!
Just getting a giant wedge shape and confused what type of units your using.
I’m using Generic Units.
LOL Your website is like a science lab..
Soooooooooo ClEAN….
Hey
Great Tutorials btw
just a quick question i have combined two of your tutorials to create larger scene (this one and the one with the ocean) to produce a scene, and when i have created the clouds from this tutorial into the scene they come out black, and i am unable to change the colour of them can you think of any reason why?
Cheers
exllent tutorial
A very,very nice Tutorial!
Facing some problems with material editor (Step 4)
if someone could elaborate
I would appreciate it.
and also follow me on twitter @thenameiskush
thanks
Great. Thanks a lot. It has worked perfectly and i would try changing the light settings.
awesome! works like a charm
thank you for the lessons
We’re using this tutorial in our class!
I DONT KNOW WHO ARE BUT I REALLY WANT TO SAY YOU THANKSSSSSSSSS.
THERE ARE VERY FEW PEOPLE WHO SHARE THIER SKILLS TO HELP THE BEGINNERS LIKE ME. THANKS ALOT
Amazing!!!
How do you make these stuff?
This looks complex! Don’t you ever forget how you make such models?
How do you keep remembering how to make these stuff to the point of posting this in your blog?
Cheers!!!
Very inspirational! Thanks for a good and very easy to follow tutorial!
Great tut. Can’t quite get the clouds the way I would like to get them though, they look to glowy, and bright, less cloudy, more..urm..yeah! haha Great tutorial though, need more
thank you for sharing. nicely explain step by step thankyou one again
awesome tutorial it really came in handy 4r me….
thanks a lot
How can I use this approach to create a mountain that is 10,000 feed high and 5,000 feed wide?
I it fantastic and very clear. thank you very much. please also make a of break brick wall……………
great tutorial but needed hand made. any way it gave some idea
its good
tnx very very good
i think u should put something in the scene behind the mountain to make it more relevant rest of all is fine…
Thankx , nice tute and i learned more.
Hey buddy. I’m loving this site more and more, your tutorials are brilliant. Well Done.
Anyways, I’m having an issue with the Mountain’s surface; it kinda looks to smooth and has nowhere near as much detail and jaggedness as yours seems to have.
Also, the clouds look terrible in mine, I tried fiddling with the density but this is the best I could get (Which looks kind of terrible): http://residentgaming.files.wordpress.com/2011/11/mountainrange1.png
Any idea how I’d solve these issues?
Again, thanks for having such an awesome site! ^-^
very nice sharing sir! may u keep smiling ever!
thanksss….
Tnx
you are always best thank you thatwas really nice good luck for next works
BANZAIIIIIIIIIIIIIIIII!!!!!!!!!!!!!
My mountain looks all grainy and stuff and also, where’s the pick Gizmo …plz help.