This is the first tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this first part we’re going to create the geometry and you’ll learn about polygon modeling and subdivision surfaces. I’ll do my best to keep things as simple as possible.
In the picture below you see the 3d monster we’re going to create. There is a low polygon model on the left and the final subdivided model on the right. The goal is not to create the model as fast as possible but rather to give beginners a chance to experiment with different modeling tools. You need to know the basics about the interface, modifiers, and the transform tools to be able to complete this tutorial. I’m using 3ds Max 2011.

I recommend using reference photos/images whenever possible to make the modeling process easier. I have prepared two images that you can use while modeling the monster. Please download the following files:
Create a Plane ( ) in the front viewport . Modify the Plane ( ) according to the following parameters :
Create another Plane in the left viewport with the same settings. Now we have two planes in the scene. Go to the left viewport and align ( ) the planes vertically ( ).
Let’s apply the reference images to the planes. Open Material Editor ( ) and create the materials for the planes:

If the images are displayed in low resolution go to the display driver settings and and maximize the resolution ( ).
Chances are that your planes are near zero or intersecting with each other. In either case, the planes will get in the way when we start the modeling. Let’s move them in the top viewport:
Now we’re ready to start the modeling process.

There are some keyboard shortcuts that are extremely useful during the modeling process:
We’re going to model polygon by polygon, so let’s create the very first polygon to have something to work with. Create a small Plane ( ) in the front viewport and apply ( ) the following parameters to it:
Add Edit Poly modifier to it ( ). We’re going to start the modeling from the lower lip. Activate the vertex sub-object level and move the vertices according to picture below. I recommend concentrating on one vertex at a time. First position the vertex in the front viewport and then in the left viewport.

Now the first polygon is in place. Since our 3d monster will be symmetrical we’re going to create only half of it and complete it with the help of a Symmetry modifier. This character is going to be animated so we’ll create it by using quads ( ) only. ( Quads deform better than triangles.)
Let’s create a new polygon by cloning:

Let’s repeat the cloning process several times to create polygons around the mouth. Whenever you create a new polygon, remember to move the vertices in both the front and left viewports!
Tip: Press ALT X in keyboard to make the selected object transparent. This might help when positioning the vertices.

You can also clone several edges at once:

So far we’ve created new polygons by cloning edges but we can also clone polygons:

Whenever there are two border edges that we want to connect with a polygon, we can use the Bridge tool:

Our goal is to create a unified surface where polygons share vertices with all adjacent polygons. Often there’s a need to weld vertices of adjacent polygons together. Let’s try this in practice:

The Scale tool can be an effective method of creating new polygons:

Let’s clone some polygons in the left viewport:

This is actually an optional step but highly recommended nevertheless. The idea of this tutorial is to create a half of a low polygon model, complete it with the Symmetry modifier, and smoothen the surface with the Turbosmooth modifier. I’ll show you how we can see the final surface while working on a low poly model:
Now you continue working with the original low poly monster model and you see the changes in the smoothed model in real time. If the smoothed model gets in the way you can just move or hide it. ( It’s also possible to add the modifiers to the original model you are working on, but personally I find that method more troublesome. )

Now you know everything you need to know to go on. Complete the rest of the head as you see fit. The front reference image doesn’t help you much when you create the back of the head. You just have to create new polygons, orbit around the head, and move the vertices. Remember to weld vertices together when necessary. If it feels hard, remember to concentrate on a one polygon at a time. Be patient and move the vertices until you get a nice round head. This is what polygon modeling is all about.

Now the hardest part is over. The rest of this 3d monster model is pretty simple to create. Let’s complete the torso:

Repeat the cloning two times and create the bottom of the monster according to the image below. Cloned edges and use Bridge tool when you can.

The arm is really easy to create with Extrude and Bevel tools:
Make sure to extrude the polygon only a little. We want a relatively sharp joint here so we need two edges that are close to each other. If you are not sure what I’m talking about, look at the smoothed model while extruding and compare different extrusion values.

Complete the arm:
Bevel works just like Extrude except it allows scaling just after the extrusion.

Let’s work with the eyes and mouth just a little more:

Finally orbit around your model and fix all bumps and errors in the surface. Create two spheres for eyes and the monster model is complete!
I rendered the final image with Mental Ray ().
My rendering setup:

Hopefully you learned enough to be able to create your own 3d monster models. Stay tuned for the unwrapping tutorial!
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Polygon Blog is devoted to unique 3ds Max tutorials. All tutorials on this site are about 3ds Max. Furthermore, these tutorials don't require any plugins. They are doable with just 3d Max. If you have a good idea for a new 3d Studio Max tutorial, please let us know!
stillmatic, you probably clicked on one of the arrows (x,y,z). try hovering over that positioning thing until you see two axis highlighted in yellow. hope that helps
@polygonblog: thanks for this awsome tutorial series!! worked great, only thing i would like to mention is that it was little unclear what exactly to do with the eyes and the mouth (final step) i just connected them becourse you said “place them according to the images” and i couldnt figure out where to put the vertices
These tutorial step by steps are greatly appreciated.
I thank you for taking the time to do this and not even ask for a single cent. you’re truly a charitable soul in your hard work for the newer users to 3ds max!
if your still reading these comments, again i thank you!
amazing tutorial! seems only you provide us many tutorials with complete pictures…
Thanks for the tutorial man, it’s really appreciated!!
You can check my results here: http://stalyan.com/2011/03/05/working-with-3dmax-is-funny-placeholder-for-our-indie-android-game/
great tutorial!
I can’t get my renders to look like yours, despite doing my best to use the settings you listed.
can you provide any more details on how you lit your model?
Hey, great tutorials you have here.
I’ve encountered a problem though when i apply a simple material to my finished model, The material only covers the bottom lip and nothing else, as you can see here
http://www.iaza.com/work/110416C/iaza17006927893500.jpg
Any suggests as to whats causing this?
thanks,
It’s perfectly normal. Just go on with the unwrapping tutorial. If you can’t see the texture it means that the polygons don’t have uvw coordinates or they are really messed up. But don’t worry, just go on with the unwrapping tutorial.
Im having troubble modifying the panel. Some help please?
hey, great tutorial by the way i’ve known all these techniques for a while but never actually modelled something cool with them and i remember trying to do this tutorial last year and i couldn’t follow up but now it was a breeze and my monster looks almost as perfect as yours thanks for showing how to increase texture resolution and weld vertices
there is one problem i stumbled across and i dont know if its ever happened to you but i can see the floor through his eyes and mouth when i render it but then if i render his back there is no holes there i think it might have something to do with dragging his mouth and eyes in on the second last step to give him some depth but i dont know why its happening because theres no holes in the viewport
Can you do a tutorial on making a clay render?
I have already:
Mental Ray:
http://www.secondpicture.com/tutorials/3d/clay_render_with_mental_ray_final_gather_in_3ds_max.html
Scanline:
http://www.secondpicture.com/tutorials/3d/clay_render_in_3ds_max.html
شكرا جدا جدا جدا
استمتعت بعملها
وجارى عمل الخطوه اللى بعدها
http://up.cgway.net/show.php/9969_001.jpg.html
Great tutorials, mate! Highly appreciated! Keep up the good work!:)
Someone wanna say hi!:)
http://marinsotirov.com/img/monster_gray.jpg
Awsome tutorial man. I enjoyed dealing with this tutorial. I have link of complete head making tutorials in 3d max. Someone interested can check it
http://www.filesonic.com/folder/7506281
Thanks for these incredible information..You can’t imagine how much you help me..:)
Great tutorial. Writing a clear & helpful tutorial is a real skill — so many leave me with more questions than answers. This one was great, easy to follow & well illustrated! Thanks.
Hello, this is an amazing tutorial, i finished the monster but i have a problem, the mouth it’s not black like your but it’s light grey why? i have read all the comment and i close in the mouth with polygon the hole, and i try to put 2-side material on, but with no success, it always light grey…please help me:
http://imageshack.us/photo/my-images/508/monster3d.jpg/
There is no that problem with my model because I didn’t close the mouth. Your model is better in that way. Anyway, you could try to fix it for example by placing an omni light inside the mouth and setting the multiplier to -1. Negative multiplier creates darkness.
Thank you very much!! when you post other tutorial on this blog?…are amazing!
thank you! your tutorial is very easy, so beginner like me is possible to follow.
i cant import the images into 3ds max how do u do that i try import and it says improper import module found and improper file format help please
You’re one of the Best blogs ever! Easy on the eyes, no nonsense, salient offerings….unlike TV. Keep up the great work!
ty sooooooooooooo much ,the best tutorial i ever seen
simple and great modeling ,,,
Cheers for the tutorial!
I have a problem, when I am dragging the vertecies to match yours, in the viewport I am getting another ‘edge’ which I cannot select, and it is not flat surfaces like yours. I have an image displaying my problem here:
http://img684.imageshack.us/img684/1950/edgeproblemmax.jpg
All I have done there is shift drag the edge out, then moved the vertex one my one, first in the front then the left viewport.
A reply from anyone would be much appreciated !
Don’t worry about it. Just go on with the modeling. I’m not sure why the shading is different. Your vertices are in place so you are good to go.
Very Helpful Tutorial!
I have a question, How did you render the monster in the back?
Hi!
http://www.secondpicture.com/tutorials/3d/wire_and_isoline_clay_render_in_3ds_max.html
Thanks alot!
I want to know how to weld the vertexes between the model and the mirror in the turbosmooth part. im using max2010
Nothing i just realised it myself
Thanks alot for your Tutorial
I am using the free version of 3ds max 2012 this seems to be different to max 2011
For some reason I cannot get Step 5 to do anything
Step 5 New Polygons by Cloning
Let’s create a new polygon by cloning:
1. Activate the edge sub-object level
2. Select the leftmost edge in the front view port ( See the image below )
3. Press and hold SHIFT in keyboard
4. Move the selected edge to the left ( See the image below )
5. Activate the vertex sub-object level and move the new vertices according to the reference images in both the front and left viewports
Left SHIFT is pressed and the move Transform active using the mouse to move I am unable to move anything just sits there nothing happens, I did get some results using the Graphite Modeling Tools using the extrude tool not sure if the results are the same as you intended in your tutorial
Perhaps you could give me a tip?
Tanks in advance Terry
Make sure soft selection is off. To turn it off, press CTRL + s while the edge sub-object level is activated. If it doesn’t help, I have no idea what is going on. I haven’t used 2012 yet.
such a cool tutorial
Just finished this tutorial
Had a looot of fun
Thank U, one of the best tutorials I’ve ever seen
Awesome tut! I’m having some trouble with step 2.4 though. I’m using 2012 and after I apply the bitmap, the self illumination option disappears. How do I circumvent this?
Fantastic tutorial
Thanks a lot!
Its very difficult to find such wonderful tutorials for 3dsmax, especially for beginners. Hoping a lot more tutorials from you!
a real nice beginning for 3DsMax learners
thank you
http://www.flickr.com/photos/77929542@N06/7138830405/
My teacher made us do this in class….I hate you.
excelent
more easy tutorial plz