This 3ds Max tutorial covers the creation of a fresh grassland pictures. Photo is used as background and 3d grass is created with a scatter object. The final touch will be the sun which will be created with lens effects. I am using 3ds Max 2010 but this should be doable with many older versions as well.
First choose your favorite sky photo for the background. You can of course use mine if you want to. Click on the image below to download the sky with higher resolution.
Add the sky image to background in 3ds Max:
Now the sky image appears on the background when you render.
Next we’ll create the hilly ground:
Create a Plane in the top viewport (). Go to the Modify panel and apply the following parameters:
Select the Plane and add Bend modifier to it (). Go to the Modify panel and apply the following parameters:
Select the Plane and add Wave modifier to it (). Go to the Modify panel and apply the following parameters:
Next we’ll create the grass. First we create a single steam of grass and then we multiply it with the help of a Scatter object. Create a rectangle in the left viewport (). Go to the modify panel and apply the following parameters:
Use the Line tool () to draw as big triangle as you can inside the rectangle. See picture below. (The idea of the rectangle was just to get the size right).
Delete the rectangle. Next we’ll add some vertices to the object and bend it. Go to the Modify panel and active the Segment sub-object level and select the two vertical segments like in picture below.
Divide the segments vertically to 5 parts. Picture below explains how to do this. First enter 5 and then click ‘Divide’.
Deactivate Segment sub-object level, go to the front viewport, and add Bend modifier to the Line. Apply the following parameters:
Activate Center sub-object level in the Bend modifier and move the center of the modifier to the bottom of the line like in picture below.
Let’s create the Scatter object. Select the steam of grass you just created. Turn the grass into a Scatter object (). Apply the following settings to the Scatter object:
Now we’re ready to create and apply the material for both the hills and the grass. Open the Material Editor () and apply the the following:
Create a camera () in the top viewport and place it according to picture below. Activate the Perspective view and turn it into a camera view by pressing C in keyboard. Go to rendering settings ( ) and match your rendering resolution with the resolution of the background photo. Render your 3ds Max grass and you’ll get something like this:
Now is time to create the sun.
Create an Omni light (). Go to the modify panel and apply the following parameters:
Add Lens Effects to the Omni light:
Render your grasslands and you’ll see the shining sun!
As soon as the first light is created the default illumination of 3ds max turns off. Additionally we modified the include/exclude parameters so that the omni doesn’t illuminate anything. That’s why the 3d grass appears black.
The final step of this tutorial is to create a more interesting illumination. Create Target Directional Light (). Go to the Modify panel and apply following parameters to the light:
Create a Skylight () Go to the modify panel and apply the following parameters to it:
Place the target light according to the picture below.
Activate Light Tracer () and apply the following settings:
Now just render the image and you’re done. Beware, the rendering might take a long time.
Ok, that’s it for now. Let’s continue in the comments!
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