3D Birthday Balloons in 3ds Max

05 Apr 2010

Colorful birthday balloonsIn this 3ds Max tutorial we’re going to create colorful 3d birthday balloons and render them with Mental Ray. This is a fine example of the power of 3ds Max. With just a few standard primitives and modifiers you can get believable results fast. I am using 3ds Max 2010 but this should be doable with many older versions as well.

Step 1 The Basic Geometry for the 3D Balloon

Create a Sphere ( Create panel > Geometry > Standard Primitives > Sphere ) in the top viewport . Modify the Sphere ( Make a selection > Modify panel ) according to the following parameters :

  • Radius: 100
  • Segments: 100 ( you might want to increase or decrease this later depending on your needs )

Sphere standrad primitive in 3ds max

Step 2 Make the Sphere Look Like a Balloon

Add FFD 3×3x3 modifier to the sphere ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > FFD 3×3x3 ) and activate the Control Points sub-object level. Select the bottom middle control point and move it 160 units downwards like in the picture below ( it doesn’t have to be exactly 160 units ). Check both front and left views to make sure you really select the middle control point.

Moldeling a balloon

Step 3 The Knot of the 3D Balloon

Next we’re going to create the balloon knot. Again, we can create it fast by using just standard primitives and a few modifiers. First create a Torus Knot ( Create panel > Geometry > Extended Primitives > Torus Knot ) in the top viewport and apply ( Make a selection > Modify panel ) the following parameters:

  • Base Curve
    • Radius: 1.3
    • Segments: 120
    • P: 3.0
    • Q: 1.5
  • Cross Section
    • Radius: 1.2
    • Sides: 12

Place the knot to the base of the balloon like in picture below.

Balloon knot placement

Step 4

Create Cone and Torus ( Create panel > Geometry > Standard Primitives ) in the top viewport. Use the modify panel ( Make a selection > Modify panel ) to modify them according to the following parameters:

  • Cone
    • Radius 1: 6.0
    • Radius 2: 1.0
    • Height: 8.5
    • Height Segments: 20
    • Cap Segments: 1
    • Sides: 50
  • Torus
    • Radius 1: 6.4
    • Radius 2: 0.8
    • Segments: 50
    • Sides: 40

Place the new objects according to picture below and combine them into a group ( Make a selection > Group > Group ).

Object placement in 3d studio

Step 5 Finalizing the Geometry of the Birthday Balloon

Add Noise modifier ( Make a selection > Modify panel > Modifier List > Object-Space Modifiers > Noise ) to the group you just created and apply the following parameters to it:

  • Noise
    • Scale: 60
    • Fractal: YES
    • Roughness: 0
    • Iterations: 6.0
  • Strength
    • X: 10
    • Y: 10
    • Z: 4

Fix the placement of the group ( in both front and side viewports ) and your model should look like in the picture below. Combine all objects into a group ( Make a selection > Group > Group ). Now the geometry of the birthday balloon is complete.

The effect of the Noise modifier

Step 6 Activate Mental Ray Renderer

Next we’re going to create material for the balloon and render it with Mental Ray. By default 3ds Max uses Scanline renderer so we have to change that. Change the renderer to Mental Ray ( Rendering > Render Setup… > Common tab > Assign Renderer > Production ).

Step 7 Arch & Design Material for the Balloon

Let’s open the Material Editor ( Rendering > Material Editor… ) and create the balloon material :

  1. Select the whole balloon and assign material to it
  2. Material type: Arch & Design
  3. Template from the drop-down list: Translucent Plastic Film, Light
  4. Color: bright red (R0,9 G0,0 B0,0)
  5. Transparency: 0.6
  6. Glossiness: 0.6
  7. Glossy Samples: 32 ( If you need higher quality glossy transparency, you can increase this. However, 32 should be enough for many purposes. )

Arch & Design material settings

Step 8 First Test Render in 3ds Max

Change the background color to white ( Rendering > Environment… > Common Parameters > Background > Color ) and make the first test render. The render should look like picture below. It’s nothing special, but stay tuned. We’ll make it shine really soon!

3d balloon render

Step 9 Window Reflections

Next we’re going to create more interesting reflections. Let’s create geometry and material for window reflections. Create four huge boxes in the top viewport with the following parameters.

  • Length: 2700
  • Width: 2800
  • Height: 1

Combine the boxes into a group named ‘Window reflections’ ( Make a selection > Group > Group ). Assign a new standard material to the group and make the following adjustments to the material:

  • Color: pure white
  • Specular Level: 999

Your boxes should look like in picture below:

boxes in 3d max

Step 10 The Illumination

Create Skylight ( Create panel > Lights > Standard > Skylight ) with the following parameters:

  • Sky Color: pure white

When you work with Skylight you have to turn Final Gather on. In 3ds Max 2010 Final Gather is on by default but in older versions you have to turn it on ( Rendering > Render Setup… > Indirect Illumination > Final Gather > Enable Final Gather ).

Create Omni light ( Create panel > Lights > Standard > Omni ). Adjust the Omni light so that it affects only the Window reflections:

  1. Click ‘Exclude…’ button
  2. Select ‘Include’ in the top of the new dialog
  3. Select ‘Window reflections’ from the list
  4. Click the right arrow in the middle of the dialog
  5. Click ‘OK’

The include parameter makes the Omni light affect only the Window reflections. This way you can adjust the intensity of the reflections by adjusting the Multiplier of the Omni light.

Rotate Window reflections 45 degrees and place the objects according to picture below.

object placement in the front viewport

Step 11 Rendering a Test Image

Render a test image to see if it looks like picture below. If the reflection appears in the wrong location, just move the Window reflections group.

render with window reflections

Step 12 Finalize the 3D Balloon

If you look closely you might see minor aliasing problems in the edges. To fix this, just increase antialiasing quality by increasing sampling values ( Rendering > Render setup… > Renderer > Sampling Quality ):

  • Samples per pixel:
    • Minimum: 1
    • Maximum: 16

Render the image again and that’s it for a single 3d balloon. Just make some color correction in Photoshop.

  • Saturation +15
  • Brightness -20
  • Contrast +40

3d balloon clip art image

Step 13 Multiple 3D Balloons

Our transparent and reflective material really shines when multiple balloons are rendered so let’s try that. Make several copies of the balloon material by drag and drop. Just change the name and color of the new materials. Next make many instance copies ( move while pressing shift in keyboard ) of the balloon , apply materials, and move them around. I have 92 balloons in my final scene.

3ds max scene with 92 balloons

Step 14 Rendering 92 Birthday Balloons

Render the final image. The rendering might take some time because of the reflections, blurry transparency, and antialiasing. I bumped up the quality settings and made a very high resolution ( 6000 x 4500 px ) render for a stock agency and it took about a week to render it ; )

party balloons

Step 15 Making the Image Pop !

Do some color correction in Photoshop to make your image pop!

  • Brightness +50
  • Contrast +40

( your final image and color correction needs might be different )

birthday balloons render

I hope you enjoyed this! I’d love to hear how this tutorial is working for you!

Click to share if you like it!

62 Responses to “3D Birthday Balloons in 3ds Max”

  1. Web Risorsa says:

    Superb attempt and got the exact result…

  2. michelle says:

    great result! i really like the lighting and texturing!

  3. Fortin Romain says:

    Yout tutorials are awesome !!!
    I really like your blog and i hope your will post new tutorials soon. Can’t wait :-D

  4. LSerrano says:

    Amazing!!! cool render… thanks bro.
    More tuts. xD

  5. gustavo says:

    great tutorial, i used the baloons in a 3d living room scenary and i got realy good resout.

  6. Shasith says:

    I can’t get the Step 11 result as above.Without lights I can get the above result but when I put lights the balloon will get black
    (reflection is also there)Can u please help me on this
    Thnxs

    • polygonblog says:

      Please check two things:
      1. You really have created a skylight (Create panel > Lights > Standard > Skylight)
      2. Make sure there is no exposure control (Rendering > Environment… Exposure Control > no exposure control)

      If you still have problem with the lights, send me the file and I’ll check it. I’ll contact you by mail.

  7. Shasith says:

    I checked what U say, but still having the problem. :( Can I please have UR mail ID 2 send the file

    Thanks a lot

    • polygonblog says:

      Ok, I got the file. The problem was Final Gather which was turned off. Just turn it on and it works (Rendering > Render Setup… > Indirect Illumination > Final Gather > Enable Final Gather). Thanks for reporting the problem!

  8. Shasith says:

    Now it really worked for older versions also (I’m using 3d max 9)
    Thanks a lot :)

  9. Naveen says:

    Hi, changing the materials and color for each balloon may be tedious. Can’t we use particles(PFlow) and shape instances to block them out quickly? Really nice tutorial!

    • polygonblog says:

      Yes, absolutely. Thanks for the good tip Naveen!

    • Shasith says:

      Hy Naveen can u please teach me how 2 do that?

    • Balaji says:

      Ya, Please tel me hw to do that!

  10. Gregg Powles says:

    Nice Tutorial. I also run a 3dsmax tutorial site. I’ll host a link to yours if you like.contact me.

  11. Peter Jasper says:

    y0ur tutorial was s0 very awes0me…
    i like it.. i was very amazed of its result..
    n0w, i can make it with0ut teaching by s0me0ne.

  12. TG says:

    http://twitpic.com/1i0xq4 tnx

  13. Heyki says:

    漂亮!

  14. daniel says:

    Thx, very good tutorial, now I’m starting to see what rendering is all about.

  15. bala says:

    really good work….but i could not understand lighting part.

  16. bromat says:

    To tell you frankly I learnd mental ray rendering only from your tutorial. Thanks a lot.

  17. Chandana says:

    Great tutorial
    simple explanations..
    keep it up…

  18. Marcelo says:

    Muito Bom, Parabéns!!! Very Good!!!

  19. ar yu says:

    I love your tutorial!
    add oil!

  20. AJ says:

    I hate 3dS Max! But your tutorial works. I just had problems getting the window reflection.

  21. babyball says:

    Wonderful lesson. thank bro! LOL

  22. Kalid says:

    Thank you for this tutorial.

    Pros: Clear
    Concise
    Easy to follow

    Cons: Explain why you chose particular modifiers.

    • Kalid says:

      One more thing! By any chance do you have any tips or great sites to refer to with regards to rendering faster?

      I made about 8 balloons and the quick render (f9) is taking quite awhile =/.

      -Thanks! Your tut has been very helpful.

      • Froberry says:

        Actually, it depends of your computer. The better the computer, the less rendering time. Specially processor.

  23. Donald says:

    Great tutorial!I just had problems getting the window reflection.Please help!… thanks a lot!…

  24. Wazed says:

    Thanks 4 the tutorial, mate. this is really good

  25. Donald says:

    I resolved my problem

  26. Hakan says:

    add a small blur to the reflections and it’ll look even more realistic ;)

  27. سعيد says:

    Hey. Thank You. That`s Very Good.
    I`m From Iran. But This Country Don’t Like Our 3d max Art.

    • milad says:

      HI SAEED.Im Milad from iran.

      can i have your email to have a contact with you?

  28. siham says:

    Hi everyone ..

    Its very nice of you all .. all who made these 3d max tutorials in very simple and easy way ..

    Thanks to you all ..

  29. Mauricio says:

    Nice and clear tut!

    Thank you very much

  30. Jared says:

    Dude,
    You’re the best. I’ve learned SO much from these tuts. By far, the most comprehensive and clearly explained 3DS lessons I’ve ever explored. Thank you very very much! Keep it up. Share your knowledge. My work is getting better every day thanks to you.
    J

  31. Balaji says:

    Awesome Tutorial Ur way of explaining is nice, Could u write tutorials in human modelling in your way of step by step work flow, Then it would be a great post!!!

    Thanks in Advance,

    Keep Rocking!

  32. jb says:

    Sir, can you post the render presets you used?

    • polygonblog says:

      I used the default settings except for the sampling values (see step 12).

  33. Pankaj says:

    Thanks to you for this tutorial. It is very helpful for everyone.

  34. Louie123 says:

    It’s Fantastic. Can you teach me sir. It’s really really cool.

  35. robel says:

    hey this is magnificent tutorial.i am really suprised that this things can be done on 3d max.can you release more tutorials?and please contact me.

    • polygonblog says:

      Hi! Nice to hear you like it! I’ll definitely write new tutorials.

  36. Nojvok says:

    Great Tutorial as usual. Question: I have been able to get a single balloon look exactly as the tutorial. When I make multiple balloons, I getting extremely bright and colorful refections in each of the balloons the effect which does not like natural. Each of the balloons themselves look fine, the the reflexions of the other balloons in each other looks as if the colors are turning up 10 times and mixing very strangely. I’m using max2011. Thx.

  37. مؤمن علاء says:

    الف شكر يا باشا ربنا يكرمك thanks alot

  38. jacky says:

    This reminds me of the balloon scene from “UP”. Speaking of which how would you animate this? add script or something else?

  39. koidesign says:

    well nice tut but the final render i can’t do it on my poor computer but thak’s :)

  40. ckppixy says:

    Nice!

  41. Khoo says:

    I have problem doing colour correction in Photoshop. I read from another site to render and save files as .tga. did that but can’t import it back into the scene. I followed and got everything else except the colour correction bits…appreciate if you can add instruction for that. Step 12 and Step 15. I’ve book marked your site and will come back to work on all the projects.

    • polygonblog says:

      Save the rendered image as PNG file (TGA works as well), open it in Photoshop, and do the color correction there. In this tutorial your are not supposed to import the image back to the scene. Color correction is just the last thing you do to the rendered image. You can of course adjust colors also in 3ds Max but it’s just much easier in Photoshop.

  42. Hagane says:

    you’re the best

  43. mona says:

    thanks alot i love your tutorials.this is really good

  44. Maria Tereza says:

    Hi I love your tutorials, I just create the monster! But I can not find the template “Translucent Plastic Film, L”. Could you help me?

  45. Maria Tereza says:

    I’d like to show you how it was without using the template:

    http://www.mediafire.com/?h5a9h99apmb6xmn THANKS

  46. milad says:

    Hi.I love this tutorial.Awesome.thx

  47. iKlsR says:

    super cool… i did this in blender just a while ago… i’ll soon show you my render on twitter @iKlsR :)

  48. Pitter says:

    hi! It’s very intersting.

    Go Man…

  49. kuben says:

    very professional expressional still you have… thanks for your simple but detailed presentation. kuben from turkey

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