Unwrapping

26 Aug 2010

Waving 3d monsterThis is the second tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, unwrapping, texturing, rigging, and creating a cute 3d monster. In this second part we’re going to unwrap the character. You’ll learn about UVW texture coordinates and unwrapping. I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011.

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Posted in 3ds Max Tutorial, Learn 3D by polygonblog


3D Monster

14 Aug 2010

Waving 3d monsterThis is the first tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this first part we’re going to create the geometry and you’ll learn about polygon modeling and subdivision surfaces. I’ll do my best to keep things as simple as possible.

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Posted in 3ds Max Tutorial, Learn 3D by polygonblog


Mental Ray Lighting

06 Jul 2010

Mental Ray IlluminationIn this beginner’s tutorial we’re going to illuminate a simple warehouse interior in 3ds Max. We’ll explore techniques to illuminate the interior through windows only. To keep things simple we’ll concentrate on lights that work with Final Gather and leave Global Illumination out of the discussion. I’m using 3ds Max 2011.

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Posted in 3ds Max Tutorial by polygonblog


Bokeh Effect in 3ds Max

01 Jun 2010

Bokeh effectIn this beginner’s tutorial we’re going to create a bokeh effect in 3ds Max. The term bokeh is familiar from photography. When depth of field is shallow, part of the photo is blurred. Bokeh refers to that blur or the quality of it. There are a few different methods of creating shallow depth of field in 3ds Max, but this time we concentrate on the ‘Depth of Field / Bokeh’ camera shader which is a new feature in 3ds Max 2011. The Bokeh shader gives us nice tools to control the quality and the look of the out of focus areas.

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Posted in 3ds Max Tutorial by polygonblog


3D Underwater Scene

14 May 2010

Underwater 3d sceneIn this tutorial we’re going to create an underwater scene in 3ds Max. We’re going to create a deep blue sea with light rays and bubbles. Creating convincing underwater scene is a challenging task and I’m not even trying to create a physically accurate simulation. Rather I’m using my artistic freedom to neglect some real world rules to get the look and feel I’m going for.

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Posted in 3ds Max Tutorial by polygonblog


Japanese 3d Zen Stones

04 May 2010

Pile of 3d japanese Zen StonesIn this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several older versions should work as well.

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Posted in 3ds Max Tutorial by polygonblog


3D Mountain in 3ds Max

26 Apr 2010

Mountain imageIn this 3ds Max tutorial we’re going to create a simple 3d mountain. The mountain geometry will be created from a simple plane with the displace modifier and it will be textured with a combination of procedural maps. The image will be finalized by strong sidelight and some volumetric clouds. I’m using 3ds Max 2011 but many older versions should work just as well.

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Posted in 3ds Max Tutorial by polygonblog


3D Water – The Ocean

20 Apr 2010

Magical 3d ocean render in 3ds maxIn this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well.

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Posted in 3ds Max Tutorial by polygonblog


Seamless Texture

15 Apr 2010

5 seamless texturesToday I give you pack of five seamless high resolution textures that can be used freely in your projects! These textures can be tiled seamlessly in your 3d designs. The pixel size of each texture is 2000 x 2000. You can use them freely in both personal and commercial projects but you are not allowed to sell them. Go ahead and click on the texture to download the high the resolution version.

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Posted in Free Textures by polygonblog


3D Grass and Sky

06 Apr 2010

3D grass and sky in 3ds maxThis 3ds Max tutorial covers the creation of a fresh grassland pictures. Photo is used as background and 3d grass is created with a scatter object. The final touch will be the sun which will be created with lens effects. I am using 3ds Max 2010 but this should be doable with many older versions as well.

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Posted in 3ds Max Tutorial by polygonblog