This is the second tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, unwrapping, texturing, rigging, and creating a cute 3d monster. In this second part we’re going to unwrap the character. You’ll learn about UVW texture coordinates and unwrapping. I’ll do my best to keep things as simple as possible. I’m using 3ds Max 2011.
Posted in 3ds Max Tutorial, Learn 3D by polygonblog
This is the first tutorial of my four part series dealing with character animation. These tutorials are targeted for beginners wanting to learn the basics of organic modeling, uvw mapping, texturing, rigging, and creating a cute 3d monster. In this first part we’re going to create the geometry and you’ll learn about polygon modeling and subdivision surfaces. I’ll do my best to keep things as simple as possible.
Posted in 3ds Max Tutorial, Learn 3D by polygonblog
In this beginner’s tutorial we’re going to illuminate a simple warehouse interior in 3ds Max. We’ll explore techniques to illuminate the interior through windows only. To keep things simple we’ll concentrate on lights that work with Final Gather and leave Global Illumination out of the discussion. I’m using 3ds Max 2011.
Posted in 3ds Max Tutorial by polygonblog
In this beginner’s tutorial we’re going to create a bokeh effect in 3ds Max. The term bokeh is familiar from photography. When depth of field is shallow, part of the photo is blurred. Bokeh refers to that blur or the quality of it. There are a few different methods of creating shallow depth of field in 3ds Max, but this time we concentrate on the ‘Depth of Field / Bokeh’ camera shader which is a new feature in 3ds Max 2011. The Bokeh shader gives us nice tools to control the quality and the look of the out of focus areas.
Posted in 3ds Max Tutorial by polygonblog
In this tutorial we’re going to create an underwater scene in 3ds Max. We’re going to create a deep blue sea with light rays and bubbles. Creating convincing underwater scene is a challenging task and I’m not even trying to create a physically accurate simulation. Rather I’m using my artistic freedom to neglect some real world rules to get the look and feel I’m going for.
Posted in 3ds Max Tutorial by polygonblog
In this tutorial we are going to create a serene japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials. I am using 3ds Max 2011 but several older versions should work as well.
Posted in 3ds Max Tutorial by polygonblog
In this 3ds Max tutorial we’re going to create a simple 3d mountain. The mountain geometry will be created from a simple plane with the displace modifier and it will be textured with a combination of procedural maps. The image will be finalized by strong sidelight and some volumetric clouds. I’m using 3ds Max 2011 but many older versions should work just as well.
Posted in 3ds Max Tutorial by polygonblog
In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well.
Posted in 3ds Max Tutorial by polygonblog
Today I give you pack of five seamless high resolution textures that can be used freely in your projects! These textures can be tiled seamlessly in your 3d designs. The pixel size of each texture is 2000 x 2000. You can use them freely in both personal and commercial projects but you are not allowed to sell them. Go ahead and click on the texture to download the high the resolution version.
Posted in Free Textures by polygonblog
This 3ds Max tutorial covers the creation of a fresh grassland pictures. Photo is used as background and 3d grass is created with a scatter object. The final touch will be the sun which will be created with lens effects. I am using 3ds Max 2010 but this should be doable with many older versions as well.
Posted in 3ds Max Tutorial by polygonblog
In 3d modeling polygon is a plane which has three or more corners. A polygon has a vertex in each corner and is surrounded by edges. Animated high quality 3D characters are often made mostly of four-sided polygons. Polygons with 5 or more sides can cause problems in deforming surfaces such as a human face.